cherenkov radiation
tech: cherenkov radiation - bremsstrahlung damage is increased by 300% over 6 seconds bremsstrahlung does 2->3 damage, and also applies to block collisions tech: nuclear transmutation - radiation sources do 70% more damage and harm enthalpy now drops heal power ups instead of directly healing you foam-shot has 13->15 particles, is slower, and less spread bug fixes
This commit is contained in:
22
todo.txt
22
todo.txt
@@ -1,16 +1,26 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
plasma ball damage radius is 2x bigger
|
||||
map collisions radius is unchanged
|
||||
it no longer pops after hitting mobs
|
||||
energy drain is 50% higher
|
||||
tech: cherenkov radiation - bremsstrahlung damage is increased by 300% over 6 seconds
|
||||
bremsstrahlung does 2->3 damage, and also applies to block collisions
|
||||
|
||||
JUNK tech: rule 30
|
||||
tech: nuclear transmutation - radiation sources do 70% more damage and harm
|
||||
|
||||
generalist cycles guns with final boss phases
|
||||
enthalpy now drops heal power ups instead of directly healing you
|
||||
foam-shot has 13->15 particles, is slower, and less spread
|
||||
|
||||
bug fixes
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
tech: increase damage from all radioactive sources by 66%
|
||||
apply to dots and to drones, neutron bomb, and radioactive explosions
|
||||
|
||||
tech: damage mobs in your last 10 seconds of history
|
||||
field tech?
|
||||
time dilation?
|
||||
|
||||
standing wave is weak vs. exploding bullets
|
||||
|
||||
add foam tech that makes foam stronger vs. shields
|
||||
|
||||
tech: eternalism - don't pause time during draft
|
||||
|
||||
Reference in New Issue
Block a user