cherenkov radiation
tech: cherenkov radiation - bremsstrahlung damage is increased by 300% over 6 seconds bremsstrahlung does 2->3 damage, and also applies to block collisions tech: nuclear transmutation - radiation sources do 70% more damage and harm enthalpy now drops heal power ups instead of directly healing you foam-shot has 13->15 particles, is slower, and less spread bug fixes
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10
js/level.js
10
js/level.js
@@ -16,11 +16,11 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("plasma torch")
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// b.giveGuns("grenades")
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// tech.giveTech("rocket-propelled grenade")
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// tech.giveTech("electric armor")
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// tech.giveTech("plasma ball")
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// m.setField("perfect diamagnetism")
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// b.giveGuns("shotgun")
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// tech.giveTech("bremsstrahlung")
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// tech.giveTech("cherenkov radiation")
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// tech.giveTech("enthalpy")
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// tech.giveTech("rule 30")
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// for (let i = 0; i < 10; i++) tech.giveTech("replication")
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// tech.giveTech("decoherence")
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