time field adjustments
This commit is contained in:
90
js/level.js
90
js/level.js
@@ -6,6 +6,7 @@ let consBB = []; //all constraints between two bodies
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//main object for spawning levels
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const level = {
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maxJump: 390,
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defaultZoom: 1400,
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boostScale: 0.000023,
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levels: ["skyscrapers", "rooftops", "warehouse", "highrise", "office", "aerie"],
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onLevel: 0,
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@@ -16,13 +17,14 @@ const level = {
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// game.levelsCleared = 4; //for testing to simulate possible mobs spawns
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// b.giveGuns(1) // set a starting gun for testing
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// b.giveGuns("all", 1000)
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mech.fieldUpgrades[1]() //give a field power up for testing
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// this.intro(); //starting level
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// mech.fieldUpgrades[1]() //give a field power up for testing
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this.intro(); //starting level
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// this.testingMap();
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// this.bosses();
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// this.aerie();
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// this.rooftops();
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this.warehouse();
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// this.warehouse();
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// this.highrise();
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// this.office();
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} else {
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@@ -126,7 +128,8 @@ const level = {
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// }
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},
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bosses() {
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game.zoomTransition(1500)
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level.defaultZoom = 1500
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game.zoomTransition(level.defaultZoom)
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// spawn.setSpawnList();
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// spawn.setSpawnList();
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@@ -136,15 +139,15 @@ const level = {
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// b.dmgScale *= 0.9; //damage done by player decreases each level
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// }
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document.body.style.backgroundColor = "#444";
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document.body.style.backgroundColor = "#fff";
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level.fillBG.push({
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x: -150,
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y: -1150,
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width: 7000,
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height: 1200,
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color: "#eee"
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});
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// level.fillBG.push({
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// x: -150,
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// y: -1150,
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// width: 7000,
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// height: 1200,
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// color: "#eee"
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// });
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level.fill.push({
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x: 6400,
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@@ -161,9 +164,9 @@ const level = {
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level.exit.y = -230;
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this.addZone(level.exit.x, level.exit.y, 100, 30, "nextLevel");
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spawn.mapRect(-250, 0, 7000, 200); //ground
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spawn.mapRect(-350, -1200, 200, 1400); //left wall
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spawn.mapRect(-250, -1200, 7000, 200); //roof
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spawn.mapRect(-950, 0, 8200, 800); //ground
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spawn.mapRect(-950, -1200, 800, 1400); //left wall
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spawn.mapRect(-950, -1800, 8200, 800); //roof
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spawn.mapRect(-250, -700, 1000, 900); // shelf
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spawn.mapRect(-250, -1200, 1000, 250); // shelf roof
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powerUps.spawnStartingPowerUps(600, -800);
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@@ -190,7 +193,7 @@ const level = {
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spawn.lineBoss(5000, -200, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
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spawn.mapRect(6400, -1200, 400, 750); //right wall
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spawn.mapRect(6400, -200, 400, 300); //right wall
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spawn.mapRect(6700, -1200, 200, 1400); //right wall
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spawn.mapRect(6700, -1800, 800, 2600); //right wall
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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for (let i = 0; i < 5; ++i) {
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@@ -209,7 +212,8 @@ const level = {
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intro() {
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// b.giveGuns(0, 1000)
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game.zoomScale = 1000 //1400 is normal
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game.zoomTransition(1600, 1)
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level.defaultZoom = 1600
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game.zoomTransition(level.defaultZoom, 1)
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mech.setPosToSpawn(460, -100); //normal spawn
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level.enter.x = -1000000; //offscreen
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@@ -217,27 +221,7 @@ const level = {
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level.exit.x = 2800;
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level.exit.y = -335;
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this.addZone(level.exit.x, level.exit.y, 100, 30, "nextLevel");
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document.body.style.backgroundColor = "#444";
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//controls instructions
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// game.makeTextLog(
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// "<br><br><div class='wrapper'> <div class = 'grid-box'> <span class = 'box'>W</span><br> <span class = 'box'>A</span> <span class = 'box'>S</span> <span class = 'box'>D</span></div> <div class = 'grid-box'> <span class = 'mouse'>️<span class='mouse-line'></span></span> </div></div>",
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// Infinity
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// );
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level.fill.push({
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x: -150,
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y: -1150,
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width: 2750,
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height: 1200,
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color: "rgba(0,70,80,0.1)"
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});
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level.fillBG.push({
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x: -150,
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y: -1150,
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width: 2900,
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height: 1200,
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color: "#fff"
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});
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document.body.style.backgroundColor = "#fff";
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level.fillBG.push({
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x: 2600,
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y: -600,
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@@ -309,10 +293,10 @@ const level = {
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wallWire(-200 - i * 10, -215 + i * 10, 660, 5);
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wallWire(460 - i * 10, -215 + i * 10, 5, 300);
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}
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spawn.mapRect(-250, 0, 3000, 200); //ground
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spawn.mapRect(-350, -1200, 200, 1400); //left wall
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spawn.mapRect(3000, -1200, 200, 1400); //right wall
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spawn.mapRect(-250, -1200, 3000, 200); //roof
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spawn.mapRect(-250, 0, 3600, 800); //ground
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spawn.mapRect(-950, -1800, 800, 2600); //left wall
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spawn.mapRect(3000, -1800, 800, 2600); //right wall
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spawn.mapRect(-250, -1800, 3600, 800); //roof
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spawn.mapRect(2600, -300, 500, 500); //exit shelf
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spawn.mapRect(2600, -1200, 500, 600); //exit roof
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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@@ -358,8 +342,8 @@ const level = {
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// spawn.healer(1000, -400)
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},
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rooftops() {
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game.zoomTransition(1700) //1400 is normal
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level.defaultZoom = 1700
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game.zoomTransition(level.defaultZoom)
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document.body.style.backgroundColor = "#dcdcde";
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if (Math.random() < 0.75) {
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@@ -545,7 +529,8 @@ const level = {
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aerie() {
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// game.setZoom(3000);
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// game.levelsCleared = 4; //for testing to simulate possible mobs spawns
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game.zoomTransition(2100) //1400 is normal
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level.defaultZoom = 2100
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game.zoomTransition(level.defaultZoom)
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const backwards = (Math.random() < 0.75) ? false : true;
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if (backwards) {
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@@ -708,7 +693,8 @@ const level = {
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//add mini boss, giant hopper? or a black hole that spawns hoppers?
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},
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skyscrapers() {
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game.zoomTransition(2000) //1400 is normal
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level.defaultZoom = 2000
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game.zoomTransition(level.defaultZoom)
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mech.setPosToSpawn(-50, -50); //normal spawn
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//mech.setPosToSpawn(1550, -1200); //spawn left high
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@@ -859,7 +845,9 @@ const level = {
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spawn.randomBoss(1700, -900, 0.4);
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},
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highrise() {
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game.zoomTransition(1500) //1400 is normal
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level.defaultZoom = 1500
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game.zoomTransition(level.defaultZoom)
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document.body.style.backgroundColor = "#dcdcde" //"#fafcff";
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mech.setPosToSpawn(0, -700); //normal spawn
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//mech.setPosToSpawn(-2000, -1700); // left ledge spawn
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@@ -1025,7 +1013,9 @@ const level = {
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spawn.randomBoss(-2450, -1100, 0);
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},
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warehouse() {
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game.zoomTransition(1300)
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level.defaultZoom = 1300
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game.zoomTransition(level.defaultZoom)
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document.body.style.backgroundColor = "#f2f5f3";
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mech.setPosToSpawn(25, -60); //normal spawn
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//mech.setPosToSpawn(-2000, -1700); // left ledge spawn
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@@ -1199,7 +1189,9 @@ const level = {
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if (game.levelsCleared > 2) spawn.snaker(-1300 + Math.random() * 2000, -2200); //boss snake with head
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},
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office() {
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game.zoomTransition(1400)
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level.defaultZoom = 1400
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game.zoomTransition(level.defaultZoom)
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if (Math.random() < 0.75) {
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//normal direction start in top left
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mech.setPosToSpawn(1375, -1550); //normal spawn
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