time field adjustments
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@@ -1029,7 +1029,7 @@ const b = {
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name: "drones",
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description: "release drones that seek out targets<br>if no targets, drones move to mouse<br>",
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ammo: 0,
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ammoPack: 21,
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ammoPack: 20,
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have: false,
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fire() {
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const THRUST = 0.0015
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@@ -1042,8 +1042,8 @@ const b = {
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friction: 0,
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frictionAir: 0.0005,
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restitution: 1,
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dmg: 0.15, //damage done in addition to the damage from momentum
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lookFrequency: 79 + Math.floor(32 * Math.random()),
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dmg: 0.14, //damage done in addition to the damage from momentum
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lookFrequency: 79 + Math.floor(37 * Math.random()),
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endCycle: game.cycle + 780 + 360 * Math.random(),
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classType: "bullet",
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collisionFilter: {
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