duplication mods
all bot upgrade mods are improved by about 33% mod superdeterminism - spawns 6 mods (was 3) mod: futures exchange - canceling power ups increases duplication chance by 4% mod: monte carlo experiment - spawn 2 mods, but you have a 50% chance to lose a random mod requires duplication mods, not available in custom mod: exchange symmetry - spawn 1 mod with double your normal duplication chance requires duplication mods, not available in custom
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32
js/player.js
32
js/player.js
@@ -134,6 +134,23 @@ const mech = {
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transX: 0,
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transY: 0,
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history: [], //tracks the last second of player position
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resetHistory() {
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for (let i = 0; i < 300; i++) { //reset history
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mech.history[i] = {
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position: {
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x: mech.pos.x,
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y: mech.pos.y,
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},
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velocity: {
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x: player.velocity.x,
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y: player.velocity.y
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},
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angle: mech.angle,
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health: mech.health,
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energy: mech.energy,
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}
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}
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},
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move() {
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mech.pos.x = player.position.x;
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mech.pos.y = playerBody.position.y - mech.yOff;
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@@ -480,6 +497,20 @@ const mech = {
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let history = mech.history[(mech.cycle - steps) % 300]
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Matter.Body.setPosition(player, history.position);
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Matter.Body.setVelocity(player, { x: history.velocity.x, y: history.velocity.y });
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// move bots to follow player
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for (let i = 0; i < bullet.length; i++) {
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if (bullet[i].botType) {
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Matter.Body.setPosition(bullet[i], Vector.add(player.position, {
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x: 250 * (Math.random() - 0.5),
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y: 250 * (Math.random() - 0.5)
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}));
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Matter.Body.setVelocity(bullet[i], {
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x: 0,
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y: 0
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});
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}
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}
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mech.energy = Math.max(mech.energy - steps, 0.01)
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mech.immuneCycle = mech.cycle + mod.collisionImmuneCycles; //player is immune to collision damage for 30 cycles
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@@ -504,6 +535,7 @@ const mech = {
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mech.draw();
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}
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ctx.restore();
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mech.resetHistory()
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}
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}
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};
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