wording
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31
todo.txt
31
todo.txt
@@ -1,18 +1,14 @@
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perfect diamagnetism balance and graphics
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unique energy colors for fields
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game info on pause screen
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falling off the map, on easy and normal difficulty
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sets the player to the entrance
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sets power ups to the exit
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************** TODO - n-gon **************
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perfect diamagnetism should get larger as it blocks more, and then slowly fad back to the normal size
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work on burn status effect
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graphics don't look right
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how is it different from the chemical dot
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gun or mod - drones that only last for 2 seconds
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perfect diamagnetism should get larger as it blocks more, and then slowly fade back to the normal size
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gun - bullets that acts like drones but only last for 2 seconds and do more damage
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field - the basic field emitter, but no energy loss and no knock back on blocks
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this field should make blocking a viable strategy
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@@ -45,29 +41,18 @@ bug - getting stuck in crouch mode
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I don't think I was holding a block
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might have been standing on a block... not sure
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mobs - add in a function to the main loops that does injected code for each mob
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each mob would get an object with a game.cycle for ending and a method to run each cycle until the end is met
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this could be a DoT, graphics, slow, blind
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stun - combine blind, slow
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with increased gravity effects, but how
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burn effect doesn't look right, too similar to poison
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burn status could spread to player
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mod - grenade explosions stun enemies
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mod - vacuum bomb does DoT damage after exploding
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mod - super balls become fire balls?
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mod - laser mod has a chance to set things on fire
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settings - auto aim at nearest mob
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settings - custom keys binding
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gun - buff vacuum bomb
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its weak late game
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it's weak late game
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can't spam it faster
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bad vs. shields
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doesn't scale up to huge groups
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buff collision damage?
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mod - double explosions?
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mod - doesn't suck player in?
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mod - DoT damage after exploding
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mod - make bodies destroyable
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they drop ammo and heals
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