wording
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@@ -1067,8 +1067,8 @@ const b = {
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}
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},
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{
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name: "daze",
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description: "blocking <strong>stuns</strong> mobs for 1 second<br>with the <strong>perfect diamagnetism</strong> field",
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name: "flux pinning",
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description: "blocking <strong>stuns</strong> mobs for <strong>+1</strong> second<br>with the <strong>perfect diamagnetism</strong> field",
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -1082,6 +1082,22 @@ const b = {
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b.isModStunField = 0;
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}
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},
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{
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name: "bremsstrahlung radiation",
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description: "<strong>blocking</strong> with your field does <strong class='color-d'>damage</strong>",
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maxCount: 9,
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count: 0,
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allowed() {
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return mech.fieldUpgrades[mech.fieldMode].name === "standing wave harmonics" || mech.fieldUpgrades[mech.fieldMode].name === "perfect diamagnetism"
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},
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requires: "standing wave harmonics<br>or perfect diamagnetism",
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effect() {
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b.modBlockDmg += 0.4 //if you change this value also update the for loop in the electricity graphics in mech.pushMass
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},
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remove() {
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b.modBlockDmg = 0;
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}
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},
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{
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name: "plasma jet",
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description: "increase <strong>plasma torch's</strong> range by <strong>33%</strong>",
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@@ -1114,22 +1130,6 @@ const b = {
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b.isModHawking = 0;
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}
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},
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{
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name: "bremsstrahlung radiation",
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description: "<strong>blocking</strong> with your field does <strong class='color-d'>damage</strong>",
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maxCount: 9,
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count: 0,
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allowed() {
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return mech.fieldUpgrades[mech.fieldMode].name === "standing wave harmonics" || mech.fieldUpgrades[mech.fieldMode].name === "perfect diamagnetism"
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},
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requires: "standing wave harmonics<br>or perfect diamagnetism",
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effect() {
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b.modBlockDmg += 0.4 //if you change this value also update the for loop in the electricity graphics in mech.pushMass
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},
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remove() {
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b.modBlockDmg = 0;
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}
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},
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{
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name: "frequency resonance",
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description: "<strong>standing wave harmonics</strong> shield is retuned<br>increase <strong>size</strong> and <strong>blocking</strong> efficiency by <strong>30%</strong>",
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