ionization energy
mod: ionization energy - heal power ups give you 4% max energy requires mass-energy equivalence mod: discrete optimization - 50% damage and 50% slow fire rotates requires cloaking field
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38
todo.txt
38
todo.txt
@@ -1,17 +1,40 @@
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mod: ionization energy - heal power ups give you 4% max energy
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requires mass-energy equivalence
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mod: discrete optimization - 50% damage and 50% slow fire rotates
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requires cloaking field
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************** TODO - n-gon **************
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exiting cloak gives +100 bonus damage for 2 seconds
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+100 dmg while decloaked
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damage mitigation while cloaked
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getting stuck above a mob can immobilize player
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just allow player to jump on mobs again?
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occurs with Pauli exclusion, and time dilation field immunity - mod time-like world line
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add a knock to player mob collisions even while player is immune to damage
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keep the knock very small
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Mod to buff mass-energy-equivalence (maybe take no damage some % and do that dmb to a mob)
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bug - mine spawned one new mine every second
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after sticking to the top right corner of a wall
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notes: had only gun mine, mod mine reclamation, field plasma,
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add a flag to some bullets to indicate that mobs can't learn the player position from bullet damage in bullet-mob collisions
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if isNotRevealPlayerLocation flag is true have the mob still know player location if nearby player
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on hide if bullet age is above 4 seconds?
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spores
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mines
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conditions to reveal player from damage?
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1. bullet spawned from player
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2. bullet is less than 4 seconds old
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3. damage is nearby player or in line of sight of player
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add some more computer / AI stuff to the level lore text
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mod - mines stun targets nearby when they explode
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cloaking field mods
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cloaking field mods
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much longer delay in firing, but a very large bonus
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larger vision
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return to stealth faster
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+damage to nearby mobs
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@@ -23,11 +46,6 @@ mod - negative mass field intangibility
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mod - do something for 2 seconds after firing
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if (mech.fireCDcycle + 120)
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getting stuck above a mob can immobilize player
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occurs with Pauli exclusion, and time dilation field immunity - mod time-like world line
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add a knock to player mob collisions even while player is immune to damage
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keep the knock very small
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Health mod idea: health can go above max health. At the end of each level, the amount of health above max is halved.
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general idea: shrink mech.baseHealth in a mod or field
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