custom run difficulty scaling
This commit is contained in:
@@ -1477,7 +1477,7 @@ const level = {
|
||||
level.onLevel++; //cycles map to next level
|
||||
if (level.onLevel > level.levels.length - 1) level.onLevel = 0;
|
||||
|
||||
level.difficultyIncrease(game.difficultyMode + level.isBuildRun) //increase difficulty based on modes
|
||||
level.difficultyIncrease(game.difficultyMode) //increase difficulty based on modes
|
||||
if (game.isEasyMode && level.levelsCleared % 2) level.difficultyDecrease(1);
|
||||
game.clearNow = true; //triggers in game.clearMap to remove all physics bodies and setup for new map
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user