custom run difficulty scaling

This commit is contained in:
landgreen
2020-01-18 07:51:03 -08:00
parent 14dc313517
commit 57126ab42e
8 changed files with 185 additions and 162 deletions

View File

@@ -1477,7 +1477,7 @@ const level = {
level.onLevel++; //cycles map to next level
if (level.onLevel > level.levels.length - 1) level.onLevel = 0;
level.difficultyIncrease(game.difficultyMode + level.isBuildRun) //increase difficulty based on modes
level.difficultyIncrease(game.difficultyMode) //increase difficulty based on modes
if (game.isEasyMode && level.levelsCleared % 2) level.difficultyDecrease(1);
game.clearNow = true; //triggers in game.clearMap to remove all physics bodies and setup for new map
}