custom run difficulty scaling
This commit is contained in:
159
js/index.js
159
js/index.js
@@ -117,34 +117,6 @@ game mechanics
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*/
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// local storage
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let localSettings = JSON.parse(localStorage.getItem("localSettings"));
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// console.log(localSettings)
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if (localSettings) {
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game.isBodyDamage = localSettings.isBodyDamage
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document.getElementById("body-damage").checked = localSettings.isBodyDamage
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game.difficultyMode = localSettings.difficultyMode
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document.getElementById("difficulty-select").value = localSettings.difficultyMode
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if (localSettings.fpsCapDefault === 'max') {
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game.fpsCapDefault = 999999999;
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} else {
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game.fpsCapDefault = Number(localSettings.fpsCapDefault)
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}
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document.getElementById("fps-select").value = localSettings.fpsCapDefault
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} else {
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localSettings = {
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isBodyDamage: true,
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difficultyMode: '1',
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fpsCapDefault: '72',
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};
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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document.getElementById("body-damage").checked = localSettings.isBodyDamage
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document.getElementById("difficulty-select").value = localSettings.difficultyMode
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document.getElementById("fps-select").value = localSettings.fpsCapDefault
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}
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//collision groups
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// cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet | cat.mobShield
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const cat = {
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@@ -222,19 +194,77 @@ const build = {
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who.innerHTML = `<div class="grid-title"><div class="circle-grid mod"></div> ${b.mods[index].name}</div> ${b.mods[index].description}`
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}
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}
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document.title = `effective starting level: ${build.list.length * game.difficultyMode}`
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// document.getElementById("starting-level").innerHTML = `effective starting level: ${build.list.length * game.difficultyMode}`
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// document.title = `effective starting level: ${build.list.length * game.difficultyMode}`
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build.calculateCustomDifficulty()
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},
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removeMod(index) {
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for (let i = build.list.length - 1; i > -1; i--) {
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if (build.list[i].type === "mod" && build.list[i].index === index) build.list.splice(i, 1);
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makeGrid() {
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let text =
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`<div style="display: flex; justify-content: space-around; align-items: center;">
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<svg class="SVG-button" onclick="build.startBuildRun()" width="105" height="55">
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<g stroke='none' fill='#333' stroke-width="2" font-size="40px" font-family="Ariel, sans-serif">
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<text x="13" y="40">start</text>
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</g>
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</svg>
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<svg class="SVG-button" onclick="build.reset()" width="70" height="35">
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<g stroke='none' fill='#333' stroke-width="2" font-size="22px" font-family="Ariel, sans-serif">
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<text x="10" y="24">reset</text>
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</g>
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</svg>
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</div>
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<div class="build-grid-module" style="text-align:center; font-size: 1.00em; line-height: 175%;background-color:#c4ccd8;">
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<div id="starting-level"></div>
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<label for="difficulty-select" title="effects: number of mobs, damage done by mobs, damage done to mobs, mob speed, heal effects">difficulty:</label>
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<select name="difficulty-select" id="difficulty-select-custom">
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<option value="0">easy</option>
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<option value="1" selected>normal</option>
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<option value="2">hard</option>
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<option value="6">why...</option>
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</select>
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</div>`
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for (let i = 1, len = mech.fieldUpgrades.length; i < len; i++) {
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'field')"><div class="grid-title"><div class="circle-grid field"></div> ${mech.fieldUpgrades[i].name}</div> ${mech.fieldUpgrades[i].description}</div>`
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}
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for (let i = 0, len = b.guns.length; i < len; i++) {
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'gun')"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[i].name}</div> ${b.guns[i].description}</div>`
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}
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for (let i = 0, len = b.mods.length; i < len; i++) {
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if (b.mods[i].name === "Born rule" || b.mods[i].name === "+1 cardinality") {
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text += `<div class="build-grid-module" style="opacity:0.3;"><div class="grid-title"><div class="circle-grid mod"></div> ${b.mods[i].name}</div> ${b.mods[i].description}</div>`
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} else {
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'mod')"><div class="grid-title"><div class="circle-grid mod"></div> ${b.mods[i].name}</div> ${b.mods[i].description}</div>`
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}
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}
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const el = document.getElementById("build-grid")
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el.innerHTML = text
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el.style.display = "none"
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document.getElementById("difficulty-select-custom").addEventListener("input", () => {
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document.getElementById("difficulty-select").value = document.getElementById("difficulty-select-custom").value
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game.difficultyMode = Number(document.getElementById("difficulty-select-custom").value)
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localSettings.difficultyMode = game.difficultyMode
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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build.calculateCustomDifficulty()
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});
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},
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reset() {
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build.list = []
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build.makeGrid();
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document.getElementById("build-grid").style.display = "grid"
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build.calculateCustomDifficulty()
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document.getElementById("difficulty-select-custom").value = localSettings.difficultyMode
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},
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calculateCustomDifficulty() {
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let difficulty = build.list.length * game.difficultyMode
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if (game.difficultyMode === 0) difficulty = build.list.length * 1 - 6
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document.getElementById("starting-level").innerHTML = `starting level: <strong style="font-size:1.1em;">${difficulty}</strong>`
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},
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startBuildRun() {
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spawn.setSpawnList();
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spawn.setSpawnList(); //gives random mobs, not starter
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game.startGame();
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level.difficultyIncrease(build.list.length * game.difficultyMode)
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let difficulty = build.list.length * game.difficultyMode - 1
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if (game.difficultyMode === 0) difficulty = build.list.length * 1 - 6 - 1
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level.difficultyIncrease(difficulty)
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level.isBuildRun = true;
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for (let i = 0; i < build.list.length; i++) {
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@@ -249,6 +279,8 @@ const build = {
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}
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}
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build.makeGrid();
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document.getElementById("build-button").addEventListener("click", () => {
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document.getElementById("build-button").style.display = "none";
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const el = document.getElementById("build-grid")
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@@ -260,40 +292,45 @@ document.getElementById("build-button").addEventListener("click", () => {
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} else {
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build.list = []
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// let text = '<p>The difficulty increases by one level for each power up you choose.<br> <button type="button" id="build-begin-button" onclick="build.startBuildRun()">Begin Run</button></p>'
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let text =
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`<div style="display: flex; justify-content: center; align-items: center;">
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<svg class="SVG-button" onclick="build.startBuildRun()" width="90" height="45">
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<g stroke='none' fill='#333' stroke-width="2" font-size="30px" font-family="Ariel, sans-serif">
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<text x="15" y="32">start</text>
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</g>
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</svg>
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</div>
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<div id ="starting-level" class="build-grid-module" style="font-size: 1.00em; line-height: 175%;">
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each power up you select will increase the starting level by one
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</div>`
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for (let i = 1, len = mech.fieldUpgrades.length; i < len; i++) {
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'field')"><div class="grid-title"><div class="circle-grid field"></div> ${mech.fieldUpgrades[i].name}</div> ${mech.fieldUpgrades[i].description}</div>`
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}
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for (let i = 0, len = b.guns.length; i < len; i++) {
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'gun')"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[i].name}</div> ${b.guns[i].description}</div>`
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}
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for (let i = 0, len = b.mods.length; i < len; i++) {
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if (b.mods[i].name === "Born rule" || b.mods[i].name === "Bayesian inference" || b.mods[i].name === "+1 cardinality") {
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text += `<div class="build-grid-module" style="opacity:0.3;"><div class="grid-title"><div class="circle-grid mod"></div> ${b.mods[i].name}</div> ${b.mods[i].description}</div>`
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} else {
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'mod')"><div class="grid-title"><div class="circle-grid mod"></div> ${b.mods[i].name}</div> ${b.mods[i].description}</div>`
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}
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}
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el.innerHTML = text
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el.style.display = "grid"
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build.isShowingBuilds = true
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el.style.display = "grid"
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document.body.style.overflowY = "scroll";
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document.body.style.overflowX = "hidden";
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document.getElementById("info").style.display = 'none'
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}
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build.calculateCustomDifficulty()
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});
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// local storage
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let localSettings = JSON.parse(localStorage.getItem("localSettings"));
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// console.log(localSettings)
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if (localSettings) {
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game.isBodyDamage = localSettings.isBodyDamage
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document.getElementById("body-damage").checked = localSettings.isBodyDamage
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game.difficultyMode = localSettings.difficultyMode
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document.getElementById("difficulty-select").value = localSettings.difficultyMode
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document.getElementById("difficulty-select-custom").value = localSettings.difficultyMode
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if (localSettings.fpsCapDefault === 'max') {
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game.fpsCapDefault = 999999999;
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} else {
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game.fpsCapDefault = Number(localSettings.fpsCapDefault)
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}
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document.getElementById("fps-select").value = localSettings.fpsCapDefault
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} else {
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localSettings = {
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isBodyDamage: true,
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difficultyMode: '1',
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fpsCapDefault: '72',
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};
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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document.getElementById("body-damage").checked = localSettings.isBodyDamage
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document.getElementById("difficulty-select").value = localSettings.difficultyMode
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document.getElementById("fps-select").value = localSettings.fpsCapDefault
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}
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//set up canvas
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var canvas = document.getElementById("canvas");
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//using "const" causes problems in safari when an ID shares the same name.
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@@ -385,7 +422,9 @@ document.getElementById("body-damage").addEventListener("input", () => {
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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});
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// difficulty-select-custom event listener is set in build.makeGrid
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document.getElementById("difficulty-select").addEventListener("input", () => {
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document.getElementById("difficulty-select-custom").value = document.getElementById("difficulty-select").value
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game.difficultyMode = Number(document.getElementById("difficulty-select").value)
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localSettings.difficultyMode = game.difficultyMode
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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