custom run difficulty scaling
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@@ -463,7 +463,7 @@ const game = {
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if (game.difficultyMode === 0) {
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game.isEasyMode = true;
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game.difficultyMode = 1
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level.difficultyDecrease(6);
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level.difficultyDecrease(6); //if this stops being -6 change in build.calculateCustomDifficulty()
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}
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game.clearNow = true;
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