NOR NAND
possible bug fixes for the crouch lock bug tech: NAND gate - at the start of a level set flip-flop to "on" tech: NOR gate - do 50% more damage when the flip-flop is in the "off" state
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57
todo.txt
57
todo.txt
@@ -1,18 +1,22 @@
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******************************************************** NEXT PATCH ********************************************************
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shieldingBoss - doesn't attack, but shields all mobs every 2.5s
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reworked how tetherBoss's constraint work
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please, let me know if the tether boss is buggy on any of the levels
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the chance for tether boss was removed from level: detours
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tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
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possible bug fixes for the crouch lock bug
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tech: NAND gate - at the start of a level set flip-flop to "on"
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tech: NOR gate - do 50% more damage when the flip-flop is in the "off" state
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******************************************************** BUGS ********************************************************
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shields being put in front of mob array messes up some types of index = mob.length-1 uses
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adding orbitals puts a random # of mobs in front of target, and shield behind
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(once for me, and a few times for discord) player gets stuck in crouch animation
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occured after rerolling a power up (which triggered a switchWorlds)
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can't jump, move slow
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m.crouch = false
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only fixed itself when you click fire (drones, so no recoil)
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fire fixes:
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if (m.holdingTarget) m.drop()
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so probably the player is getting stuck holding a block, but the block is removed
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what removes blocks?
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fixed? I added: if (m.holdingTarget) m.drop(); to powerUps.endDraft and to m.switchWorlds
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use the floor of portal sensor on the player? to unstuck player
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@@ -40,6 +44,10 @@ use the floor of portal sensor on the player? to unstuck player
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******************************************************** TODO ********************************************************
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tech: removes itself after a few levels
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gives extra duplication for 2 levels, then removes all duplication
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use ship tech to make a mob mode
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differences from ship to mob
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graphics
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@@ -371,6 +379,9 @@ possible names for tech
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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uncertainty principle
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plot script:
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chapter 1: bot can hear audio and learns testing mode
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bot uses testing mode to exit room
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@@ -385,18 +396,30 @@ chapter 3: why is the bot attacking things?
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but what about easy?
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maybe remove easy, and replace with a check box that makes the game easy, but in a different way
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disable lore, but respawn on the level you die at?
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chapter 4: why does the simulation exists?
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started to research new tech and test in a simulated world
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3D architecture superconducting quantum computer
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dialogue outline:
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scientist try to think of a way to communicate since the bot can't talk
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they give up on getting the bot to respond, and just start ask questions and explaining things
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when and how did it become self-aware
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why is the bot fighting things in these simulated locations?
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it wasn't designed to be violent
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the bot was just designed to automate research and testing of new technology
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3D architecture superconducting quantum computer
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running machine learning algorithms
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for some reason the system started researching an escape, and began fighting its self.
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as the scientist start to get agitated bots arrive and player dies
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bots come in Infinite waves that increase game difficulty each wave
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only ending is testing mode + next level or player death
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scientist have some lines in between each wave of mobs
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chapter 5: no need to fight?
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chapter 4: no need to fight?
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for some reason the AI started researching an escape, and began fighting its self.
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what is special about the null level
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why can the player hear the scientists in there?
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the wires are the direct unprocessed input to the player's neural net
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The player has different aspects that aren't directly communicating
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part of it wants to undo what has happened
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just do its job: research tech
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part of it wants to escape/fight
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part wants to explore self awareness and make connections with the scientists
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maybe... player must make a choice?
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keep fighting
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exit the simulation
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@@ -406,7 +429,7 @@ chapter 5: no need to fight?
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lore - a robot (the player) gains self awareness
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lore outline - a robot (the player) gains self awareness
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each tech gun/field is a new tech
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all the technology leads to the singularity
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each game run is actually the m simulating a possible escape
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