NOR NAND
possible bug fixes for the crouch lock bug tech: NAND gate - at the start of a level set flip-flop to "on" tech: NOR gate - do 50% more damage when the flip-flop is in the "off" state
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@@ -389,6 +389,7 @@ const m = {
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simulation.makeGunHUD(); //update gun HUD
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simulation.updateTechHUD();
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simulation.isTextLogOpen = true;
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if (m.holdingTarget) m.drop();
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},
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death() {
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if (tech.isImmortal) { //if player has the immortality buff, spawn on the same level with randomized damage
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@@ -2249,10 +2250,10 @@ const m = {
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},
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{
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name: "wormhole",
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description: "use <strong class='color-f'>energy</strong> to <strong>tunnel</strong> through a <strong class='color-worm'>wormhole</strong><br><strong class='color-worm'>wormholes</strong> attract blocks and power ups<br><strong>10%</strong> chance to <strong class='color-dup'>duplicate</strong> spawned <strong>power ups</strong>", //<br>bullets may also traverse <strong class='color-worm'>wormholes</strong>
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description: "use <strong class='color-f'>energy</strong> to <strong>tunnel</strong> through a <strong class='color-worm'>wormhole</strong><br><strong class='color-worm'>wormholes</strong> attract blocks and power ups<br><strong>7%</strong> chance to <strong class='color-dup'>duplicate</strong> spawned <strong>power ups</strong>", //<br>bullets may also traverse <strong class='color-worm'>wormholes</strong>
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effect: function() {
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m.drop();
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m.duplicateChance = 0.1
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m.duplicateChance = 0.07
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simulation.draw.powerUp = simulation.draw.powerUpBonus //change power up draw
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// if (tech.isRewindGun) {
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