coupling tech
tech: crystallography - convert all your research into 0.25 coupling per research tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling tech: fine-structure constant - +6 coupling, eject this tech if you take damage coupling for cloaking field now gives +33% ambush damage tech: ambush removed coupling for time dilation now gives +25% longer time dilation effect about +2 seconds coupling tech isn't well balanced yet, so give me feedback non-unitary operator renamed to Hilbert space bug fixes
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todo.txt
21
todo.txt
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******************************************************** NEXT PATCH **************************************************
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tech: crystallography - convert all your research into 0.25 coupling per research
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tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling
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tech: fine-structure constant - +6 coupling, eject this tech if you take damage
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coupling for cloaking field now gives +33% ambush damage
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tech: ambush removed
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coupling for time dilation now gives +25% longer time dilation effect
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about +2 seconds
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coupling tech isn't well balanced yet, so give me feedback
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non-unitary operator renamed to Hilbert space
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bug fixes
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*********************************************************** TODO *****************************************************
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coupling:
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field emitter balance?
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coupling tech
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names: fine-structure constant, strongly coupled, Vibronic coupling
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names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling
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tech: convert all research into "coupling"
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tech: +x% field coupling, your field changes randomly every y seconds
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tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
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some fields aren't used much (that's ok?)
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Tech: Cancelling a tech/gun/field gives x coupling
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buffing your deflecting for 1 second after pressing the field button sounds cool
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2 second cooldown on the effect to prevent spamming it
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buff: giving energy or doing damage makes sense
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maybe this could be a rework for bremstralung
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rewindBoss: after hitting 1/5 damage theasholds the boss rewinds back in time to where it was a few seconds ago
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rewindBoss: after hitting 1/5 damage thresholds the boss rewinds back in time to where it was a few seconds ago
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track it's data like player history
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make orbitals increase orbital rotation speed after Orbital boss takes damage
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worms can target player, buff their damage
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can't target player in first few seconds?
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