coupling tech

tech: crystallography - convert all your research into 0.25 coupling per research
tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling
tech: fine-structure constant - +6 coupling, eject this tech if you take damage
coupling for cloaking field now gives +33% ambush damage
  tech: ambush removed
coupling for time dilation now gives +25% longer time dilation effect
  about +2 seconds
coupling tech isn't well balanced yet, so give me feedback

non-unitary operator renamed to Hilbert space

bug fixes
This commit is contained in:
landgreen
2022-08-17 19:17:59 -07:00
parent 3a90a4b477
commit 53f1961b2d
10 changed files with 224 additions and 121 deletions

View File

@@ -1,28 +1,37 @@
******************************************************** NEXT PATCH **************************************************
tech: crystallography - convert all your research into 0.25 coupling per research
tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling
tech: fine-structure constant - +6 coupling, eject this tech if you take damage
coupling for cloaking field now gives +33% ambush damage
tech: ambush removed
coupling for time dilation now gives +25% longer time dilation effect
about +2 seconds
coupling tech isn't well balanced yet, so give me feedback
non-unitary operator renamed to Hilbert space
bug fixes
*********************************************************** TODO *****************************************************
coupling:
field emitter balance?
coupling tech
names: fine-structure constant, strongly coupled, Vibronic coupling
names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling
tech: convert all research into "coupling"
tech: +x% field coupling, your field changes randomly every y seconds
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
some fields aren't used much (that's ok?)
Tech: Cancelling a tech/gun/field gives x coupling
buffing your deflecting for 1 second after pressing the field button sounds cool
2 second cooldown on the effect to prevent spamming it
buff: giving energy or doing damage makes sense
maybe this could be a rework for bremstralung
rewindBoss: after hitting 1/5 damage theasholds the boss rewinds back in time to where it was a few seconds ago
rewindBoss: after hitting 1/5 damage thresholds the boss rewinds back in time to where it was a few seconds ago
track it's data like player history
make orbitals increase orbital rotation speed after Orbital boss takes damage
worms can target player, buff their damage
can't target player in first few seconds?