coupling tech
tech: crystallography - convert all your research into 0.25 coupling per research tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling tech: fine-structure constant - +6 coupling, eject this tech if you take damage coupling for cloaking field now gives +33% ambush damage tech: ambush removed coupling for time dilation now gives +25% longer time dilation effect about +2 seconds coupling tech isn't well balanced yet, so give me feedback non-unitary operator renamed to Hilbert space bug fixes
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@@ -605,7 +605,6 @@ const mobs = {
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const hitPlayer = Matter.Query.ray([player], this.position, Vector.add(this.position, Vector.mult(perp, radius * 2.05)), minorRadius)
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if (hitPlayer.length && m.immuneCycle < m.cycle) {
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m.damage(dmg * simulation.dmgScale);
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// m.immuneCycle = m.cycle + m.collisionImmuneCycles; //player is immune to damage
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}
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},
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searchSpring() {
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