coupling tech
tech: crystallography - convert all your research into 0.25 coupling per research tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling tech: fine-structure constant - +6 coupling, eject this tech if you take damage coupling for cloaking field now gives +33% ambush damage tech: ambush removed coupling for time dilation now gives +25% longer time dilation effect about +2 seconds coupling tech isn't well balanced yet, so give me feedback non-unitary operator renamed to Hilbert space bug fixes
This commit is contained in:
@@ -16,7 +16,7 @@ const level = {
|
||||
start() {
|
||||
if (level.levelsCleared === 0) { //this code only runs on the first level
|
||||
// simulation.enableConstructMode() //used to build maps in testing mode
|
||||
// level.difficultyIncrease(1 * 4) //30 is near max on hard //60 is near max on why
|
||||
// level.difficultyIncrease(3 * 4) //30 is near max on hard //60 is near max on why
|
||||
// simulation.isHorizontalFlipped = true
|
||||
// m.maxHealth = m.health = 100
|
||||
// tech.isRerollDamage = true
|
||||
@@ -26,10 +26,9 @@ const level = {
|
||||
// m.setField("time dilation") //molecular assembler time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
|
||||
// b.giveGuns("laser") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
|
||||
// b.guns[0].ammo = 1000000
|
||||
// tech.giveTech("coupling");
|
||||
// tech.giveTech("time crystals");
|
||||
// tech.giveTech("retrocausality")
|
||||
// for (let i = 0; i < 1; ++i) tech.giveTech("slow light")
|
||||
// for (let i = 0; i < 5; ++i) tech.giveTech("coupling")
|
||||
// for (let i = 0; i < 1; ++i) tech.giveTech("free-electron laser")
|
||||
// m.damage(0.1);
|
||||
// for (let i = 0; i < 1; i++) tech.giveTech("dynamic equilibrium")
|
||||
@@ -38,7 +37,7 @@ const level = {
|
||||
|
||||
// spawn.starter(1900, -500, 200)
|
||||
// spawn.beetleBoss(1900, -400)
|
||||
// spawn.timeBoss(1900, -400)
|
||||
// spawn.pulsarBoss(1900, -400)
|
||||
// for (let i = 0; i < 15; ++i) spawn.starter(1900 + 300 * Math.random(), -500 + 300 * Math.random())
|
||||
// level.testing();
|
||||
// for (let i = 0; i < 7; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
|
||||
|
||||
Reference in New Issue
Block a user