JUNK tech: tinker - unlock JUNK tech in experiment mode
  this effect is stored for future visits on the same browser
several JUNK tech text have been cleaned up

your explosions do 8% more damage, but not more harm
grenade gun fires 5% faster
ruins/pavilion map is adjusted to be a bit easier to move around
crouching speeds up exit door animation

removed google analytics
bug fix with power ups and frozen time
bug fix with elevators and map collision
This commit is contained in:
landgreen
2022-01-22 07:39:05 -08:00
parent 083eb83e69
commit 53392df55e
10 changed files with 191 additions and 160 deletions

View File

@@ -1,16 +1,29 @@
******************************************************** NEXT PATCH **************************************************
JUNK tech: tinker - unlock JUNK tech in experiment mode
this effect is stored for future visits on the same browser
several JUNK tech text have been cleaned up
your explosions do 8% more damage, but not more harm
grenade gun fires 5% faster
ruins/pavilion map is adjusted to be a bit easier to move around
crouching speeds up exit door animation
removed google analytics
bug fix with power ups and frozen time
bug fix with elevators and map collision
******************************************************** TODO ********************************************************
mobs that are given the players location at the start can get confused if the map is reversed
suckers
add anticipation to more mob attacks
stabber
striker
boss that fires giant bullets, that bounce around and chases you
can mob bullets damage other mob?
maybe if they switch collisions and classType === "body" or obj.classType === "bullet"
grenade gun seems weak
path finding system
figure out how to get friction effects on map/body to apply to player
@@ -19,8 +32,6 @@ vertical reversed version of reservoir level, start at top and press buttons to
growBoss and cellBoss are too similar
might have to nerf upgraded bots
variant of Occam's razor - remove 50% of your tech for each removed get:
2 bots?
50 energy max