tinker
JUNK tech: tinker - unlock JUNK tech in experiment mode this effect is stored for future visits on the same browser several JUNK tech text have been cleaned up your explosions do 8% more damage, but not more harm grenade gun fires 5% faster ruins/pavilion map is adjusted to be a bit easier to move around crouching speeds up exit door animation removed google analytics bug fix with power ups and frozen time bug fix with elevators and map collision
This commit is contained in:
23
todo.txt
23
todo.txt
@@ -1,16 +1,29 @@
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******************************************************** NEXT PATCH **************************************************
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JUNK tech: tinker - unlock JUNK tech in experiment mode
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this effect is stored for future visits on the same browser
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several JUNK tech text have been cleaned up
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your explosions do 8% more damage, but not more harm
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grenade gun fires 5% faster
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ruins/pavilion map is adjusted to be a bit easier to move around
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crouching speeds up exit door animation
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removed google analytics
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bug fix with power ups and frozen time
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bug fix with elevators and map collision
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******************************************************** TODO ********************************************************
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mobs that are given the players location at the start can get confused if the map is reversed
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suckers
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add anticipation to more mob attacks
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stabber
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striker
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boss that fires giant bullets, that bounce around and chases you
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can mob bullets damage other mob?
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maybe if they switch collisions and classType === "body" or obj.classType === "bullet"
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grenade gun seems weak
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path finding system
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figure out how to get friction effects on map/body to apply to player
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@@ -19,8 +32,6 @@ vertical reversed version of reservoir level, start at top and press buttons to
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growBoss and cellBoss are too similar
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might have to nerf upgraded bots
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variant of Occam's razor - remove 50% of your tech for each removed get:
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2 bots?
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50 energy max
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