From 531d30bbb46e092642aae925793698eb6b647a60 Mon Sep 17 00:00:00 2001 From: landgreen Date: Thu, 13 Feb 2020 03:54:41 -0800 Subject: [PATCH] foam is black, wave beam bug fixes --- js/bullets.js | 8 ++++---- js/level.js | 6 ++++-- js/player.js | 2 +- 3 files changed, 9 insertions(+), 7 deletions(-) diff --git a/js/bullets.js b/js/bullets.js index 34daa37..9c52351 100644 --- a/js/bullets.js +++ b/js/bullets.js @@ -1977,10 +1977,10 @@ const b = { }, onEnd() {}, do() { - ctx.beginPath() //draw white circle - ctx.arc(this.position.x, this.position.y, this.radius * 0.97 - 1.6, 0, 2 * Math.PI); - ctx.fillStyle = "#fff" - ctx.fill() + // ctx.beginPath() //draw white circle + // ctx.arc(this.position.x, this.position.y, this.radius * 0.97 - 1.6, 0, 2 * Math.PI); + // ctx.fillStyle = "#fff" + // ctx.fill() if (!mech.isBodiesAsleep) { //if time dilation isn't active this.force.y += this.mass * 0.00006; //gravity diff --git a/js/level.js b/js/level.js index cf53d8c..3febe84 100644 --- a/js/level.js +++ b/js/level.js @@ -14,9 +14,11 @@ const level = { start() { if (level.levelsCleared === 0) { // level.difficultyIncrease(5) - b.giveGuns("wave beam") + // b.giveGuns("foam") // mech.setField("phase decoherence field") - // b.giveMod("mass-energy equivalence"); + // for (let i = 0; i < 9; i++) { + // b.giveMod("auto-loading heuristics"); + // } level.intro(); //starting level // level.testingMap(); diff --git a/js/player.js b/js/player.js index 3aa1300..14078ab 100644 --- a/js/player.js +++ b/js/player.js @@ -210,7 +210,7 @@ const mech = { mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles } if (b.isModStomp) { - const len = Math.min(20, (momentum - 110) * 0.07) + const len = Math.min(25, (momentum - 110) * 0.1) for (let i = 0; i < len; i++) { b.spore(player) //spawn drone }