mod superposition stuns mobs in phase field, stun bug fixes
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@@ -1,6 +1,6 @@
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"use strict";
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//collision groups
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// cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet | cat.mobShield
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// cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet | cat.mobShield | cat.phased
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const cat = {
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player: 0x1,
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map: 0x10,
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@@ -10,6 +10,7 @@ const cat = {
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mob: 0x100000,
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mobBullet: 0x1000000,
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mobShield: 0x10000000,
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phased: 0x100000000,
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}
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//example https://landgreen.github.io/sidescroller/index.html?
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