reservoir
new map reservoir - still in development, but putting it out for feedback tech: optical amplifier - get 3 random laser tech, but you can't turn off your laser until you run out of energy slow light - lasers are slightly closer together at higher stacks of this tech research power ups no longer log to the "in game console" to prevent spam dynamo-bots give 6->7 more energy (upgraded 20->23) some Boss invulnerability times are very slightly shorter music tech now links to actual n-gon music https://www.youtube.com/watch?v=lEbHeSdmS-k&list=PL9Z5wjoBiPKEDhwCW2RN-VZoCpmhIojdn
This commit is contained in:
42
todo.txt
42
todo.txt
@@ -1,26 +1,45 @@
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******************************************************** NEXT PATCH **************************************************
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new map reservoir - still in development, but putting it out for feedback
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tech: optical amplifier - get 3 random laser tech, but you can't turn off your laser until you run out of energy
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slow light - lasers are slightly closer together at higher stacks of this tech
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research power ups no longer log to the "in game console" to prevent spam
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dynamo-bots give 6->7 more energy (upgraded 20->23)
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some Boss invulnerability times are very slightly shorter
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music tech now links to actual n-gon music
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https://www.youtube.com/watch?v=lEbHeSdmS-k&list=PL9Z5wjoBiPKEDhwCW2RN-VZoCpmhIojdn
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******************************************************** TODO ********************************************************
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set damage reduction equal to how much mana you have below 95
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override all other harm reduction effects?
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reversed version of reservoir level, start at top and press buttons to lower slime
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make shields not able to get radioactive
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tech immune to harm after mob kill
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require no other mob kill tech?
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cloaking field tech?
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final boss invulnerability
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until mobs are cleared?
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in between phases
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for all of one phase
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JUNK tech - do something to the mob display health method
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new platform element, spring
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toggle to on when player touches platform
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platform extends in any direction
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start toggled elevators in the high or middle state, not low
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wormhole tech - pause while placing the wormhole
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tech requires cache - ammo automatically regenerates every second, ammo is capped even lower
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new level climb
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3 vertical climb sections
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use vanish elements
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ruins: mobs can see you too easily at the start
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tech - set damage reduction equal to how much mana you have below 95
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override all other harm reduction effects?
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vanish element:
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grow as it returns?
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option to shrink in vertical
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pull bullets back to player with crouch/field
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bullets type?: drones, spores, missiles,
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@@ -37,6 +56,9 @@ training
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reset progress to zero if you clear all training levels
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maybe only save progress if you made if past the trainingHeal level
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make the training button more obvious if the account has only played 1-2 times
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larger?
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position?
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animated text?
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uses the lore voice/text code?
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replace all mob clear triggers with button triggers?
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tutorial rooms:
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