reservoir

new map reservoir - still in development, but putting it out for feedback

tech: optical amplifier - get 3 random laser tech, but you can't turn off your laser until you run out of energy

slow light - lasers are slightly closer together at higher stacks of this tech
research power ups no longer log to the "in game console" to prevent spam
dynamo-bots give 6->7 more energy (upgraded 20->23)
some Boss invulnerability times are very slightly shorter
music tech now links to actual n-gon music
  https://www.youtube.com/watch?v=lEbHeSdmS-k&list=PL9Z5wjoBiPKEDhwCW2RN-VZoCpmhIojdn
This commit is contained in:
landgreen
2022-01-10 20:59:44 -08:00
parent fb13826adb
commit 514b72c76d
7 changed files with 383 additions and 87 deletions

View File

@@ -1127,7 +1127,7 @@ const spawn = {
this.isInvulnerable = true
if (this.damageReduction) this.startingDamageReduction = this.damageReduction
this.damageReduction = 0
this.invulnerabilityCountDown = simulation.difficulty * 2
this.invulnerabilityCountDown = simulation.difficulty
}
me.onDeath = function() {
this.isBuffBoss = false;
@@ -2020,7 +2020,7 @@ const spawn = {
this.cons2.length = -200;
this.isInvulnerable = false
this.invulnerabilityCountDown = 45 + Math.max(0, 70 - simulation.difficulty)
this.invulnerabilityCountDown = 60 + Math.max(0, 70 - simulation.difficulty)
this.damageReduction = this.startingDamageReduction
for (let i = 0; i < this.babyList.length; i++) {
if (this.babyList[i].alive) this.babyList[i].damageReduction = this.startingDamageReduction