reservoir
new map reservoir - still in development, but putting it out for feedback tech: optical amplifier - get 3 random laser tech, but you can't turn off your laser until you run out of energy slow light - lasers are slightly closer together at higher stacks of this tech research power ups no longer log to the "in game console" to prevent spam dynamo-bots give 6->7 more energy (upgraded 20->23) some Boss invulnerability times are very slightly shorter music tech now links to actual n-gon music https://www.youtube.com/watch?v=lEbHeSdmS-k&list=PL9Z5wjoBiPKEDhwCW2RN-VZoCpmhIojdn
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@@ -1127,7 +1127,7 @@ const spawn = {
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this.isInvulnerable = true
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if (this.damageReduction) this.startingDamageReduction = this.damageReduction
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this.damageReduction = 0
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this.invulnerabilityCountDown = simulation.difficulty * 2
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this.invulnerabilityCountDown = simulation.difficulty
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}
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me.onDeath = function() {
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this.isBuffBoss = false;
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@@ -2020,7 +2020,7 @@ const spawn = {
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this.cons2.length = -200;
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this.isInvulnerable = false
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this.invulnerabilityCountDown = 45 + Math.max(0, 70 - simulation.difficulty)
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this.invulnerabilityCountDown = 60 + Math.max(0, 70 - simulation.difficulty)
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this.damageReduction = this.startingDamageReduction
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for (let i = 0; i < this.babyList.length; i++) {
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if (this.babyList[i].alive) this.babyList[i].damageReduction = this.startingDamageReduction
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