bulk modulus
grapple goes 40% farther before it retracts automatically grapple now works well with fire delay reduction or it's annoying, you decide! smelting cost more ammo as you increase stacks grappling hook tech: bulk modulus - immune to harm while grappling, but drain a bit of energy particle collider renamed pure science - and it gives 1 research instead of energy when it fails: 4% chance
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25
todo.txt
25
todo.txt
@@ -1,33 +1,24 @@
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******************************************************** NEXT PATCH **************************************************
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grappling hook - small quality of life improvements
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about 30% larger, and a new shape (does more damage as a result)
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continues past mobs after hitting them instead of retracting
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pulls faster even at close range
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sticks into walls more reliably
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returns to you when you let go of fire, even when stuck
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loses ammo less often
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drains energy as it pulls
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grapple goes 40% farther before it retracts automatically
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grapple now works well with fire delay reduction
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or it's annoying, you decide!
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smelting cost more ammo as you increase stacks
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JUNK tech: Mech v4.48 - open a portal to a primordial version of reality (an old scratch game I wrote)
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JUNK tech: harvest - convert all the mobs on this level into ammo
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pause menu stats are a bit different
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grappling hook tech: bulk modulus - immune to harm while grappling, but drain a bit of energy
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particle collider renamed pure science - and it gives 1 research instead of energy when it fails: 4% chance
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******************************************************** TODO ********************************************************
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grappling hook
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fire delay reduction doesn't have much effect
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tech: give harm immunity while being pulled?
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make not stack with alternator? so no energy regen
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tech: give no collisions, like boson composite while attached to harpoon
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make not stack with alternator? so no energy regen
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this was annoying to code, but probably doable
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draw the hook part directly
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two backwards angled spikes near the front
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give player more control over motion while hanging and retracting
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reduce friction effects so player swing around?
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up down left right push player around?
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scale velocity dampening with distance to grapple?
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make a variable to track rope length?
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tech that does less damage the more tech you have?
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tech.totalCount
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