finalBoss black hole phase:

makes 100% more bullets
  grows and shrinks smoothly near start and end of phase
  does 20% more damage to player

historyBoss has a "fun" graphical effect
acetone peroxide has 50 -> 40% less explosion defense

bug fix: timeSkip graphic glitch
  there is a chance to cause other bugs with timeSkip effects
This commit is contained in:
landgreen
2022-08-07 08:24:54 -07:00
parent b8e7bf7d3d
commit 50dcc0c9dc
6 changed files with 137 additions and 47 deletions

View File

@@ -1,19 +1,42 @@
******************************************************** NEXT PATCH **************************************************
elephant's toothpaste: mines make foam
finalBoss black hole phase:
makes 100% more bullets
grows and shrinks smoothly near start and end of phase
does 20% more damage to player
sentry fires about 40% faster
but each shot slightly reduces the total duration
(duration = 17s - 1/10 s per shot)
historyBoss has a "fun" graphical effect
acetone peroxide has 50 -> 40% less explosion defense
foam can move through blocks a bit faster
laser reflection damage is increased
about 15% -> 8% damage loss per reflection
beetleBoss pushes player away and spawns baby flutter mobs
fire rate affects block throwing charge rate
bug fix: timeSkip graphic glitch
there is a chance to cause other bugs with timeSkip effects
*********************************************************** TODO *****************************************************
screen shake effect - add random numbers to ctx.translate
quantum immortality: send you to a new tab after you die with a random load out
basically everything is the same as it is now, but you switch tabs
tech: get sent to a new tab that closes in 3 minutes
in the new tab you play reactor
if you die in reactor you die in game, if you win you get 2-3 tech in the original game?
give player equipment like many-worlds
count guns, field, tech and give random stuff on new tab
i-frame instead of tab?
field efficiency - Give each field an extra numerical effect, and add a 'field efficiency' stat that increases it
field numbers
standing wave, molecular assembler: energy efficiency
plasma, metamaterial: damage
time dilation: movement, jump, fire rate
negative mass: defense
diamagnetism: arc length
wormhole: (i dislike it but idk of other things) dupe chance
tech: +x% field efficiency, your field changes randomly every y seconds
tech: starts at 200%, but decays when the field is in use, efficiency recharges when the field is not in use
bug blocks and power ups falling through map
always foam gun (4-5 times)
might be about tech pressure vessel
@@ -38,6 +61,7 @@ mob mechanics
tech: You can place an extra perfect diamagnatism field on the map
standing wave no longer pushes mobs away, but it can do damage to mobs caught in area effect
Standing wave harmonics no longer deflects, but instead discharges excess energy as lightning toward nearby enemies
negative mass field does damage to mobs inside field
combine with standing wave effect? pilot wave?