finalBoss black hole phase:
makes 100% more bullets grows and shrinks smoothly near start and end of phase does 20% more damage to player historyBoss has a "fun" graphical effect acetone peroxide has 50 -> 40% less explosion defense bug fix: timeSkip graphic glitch there is a chance to cause other bugs with timeSkip effects
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42
todo.txt
42
todo.txt
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******************************************************** NEXT PATCH **************************************************
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elephant's toothpaste: mines make foam
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finalBoss black hole phase:
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makes 100% more bullets
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grows and shrinks smoothly near start and end of phase
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does 20% more damage to player
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sentry fires about 40% faster
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but each shot slightly reduces the total duration
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(duration = 17s - 1/10 s per shot)
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historyBoss has a "fun" graphical effect
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acetone peroxide has 50 -> 40% less explosion defense
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foam can move through blocks a bit faster
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laser reflection damage is increased
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about 15% -> 8% damage loss per reflection
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beetleBoss pushes player away and spawns baby flutter mobs
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fire rate affects block throwing charge rate
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bug fix: timeSkip graphic glitch
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there is a chance to cause other bugs with timeSkip effects
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*********************************************************** TODO *****************************************************
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screen shake effect - add random numbers to ctx.translate
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quantum immortality: send you to a new tab after you die with a random load out
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basically everything is the same as it is now, but you switch tabs
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tech: get sent to a new tab that closes in 3 minutes
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in the new tab you play reactor
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if you die in reactor you die in game, if you win you get 2-3 tech in the original game?
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give player equipment like many-worlds
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count guns, field, tech and give random stuff on new tab
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i-frame instead of tab?
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field efficiency - Give each field an extra numerical effect, and add a 'field efficiency' stat that increases it
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field numbers
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standing wave, molecular assembler: energy efficiency
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plasma, metamaterial: damage
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time dilation: movement, jump, fire rate
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negative mass: defense
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diamagnetism: arc length
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wormhole: (i dislike it but idk of other things) dupe chance
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tech: +x% field efficiency, your field changes randomly every y seconds
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tech: starts at 200%, but decays when the field is in use, efficiency recharges when the field is not in use
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bug blocks and power ups falling through map
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always foam gun (4-5 times)
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might be about tech pressure vessel
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@@ -38,6 +61,7 @@ mob mechanics
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tech: You can place an extra perfect diamagnatism field on the map
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standing wave no longer pushes mobs away, but it can do damage to mobs caught in area effect
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Standing wave harmonics no longer deflects, but instead discharges excess energy as lightning toward nearby enemies
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negative mass field does damage to mobs inside field
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combine with standing wave effect? pilot wave?
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