finalBoss black hole phase:
makes 100% more bullets grows and shrinks smoothly near start and end of phase does 20% more damage to player historyBoss has a "fun" graphical effect acetone peroxide has 50 -> 40% less explosion defense bug fix: timeSkip graphic glitch there is a chance to cause other bugs with timeSkip effects
This commit is contained in:
17
js/level.js
17
js/level.js
@@ -16,7 +16,7 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(9 * 4) //30 is near max on hard //60 is near max on why
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// level.difficultyIncrease(1 * 4) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.maxHealth = m.health = 100
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// tech.isRerollDamage = true
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@@ -24,11 +24,10 @@ const level = {
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// m.immuneCycle = Infinity //you can't take damage
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// tech.tech[297].frequency = 100
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// b.guns[0].ammo = 10000
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// m.setField("perfect diamagnetism") //molecular assembler time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
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// b.giveGuns("mine") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// m.setField("time dilation") //molecular assembler time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
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// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// tech.giveTech("sentry");
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// tech.giveTech("laser-mines");
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// tech.giveTech("MACHO");
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// tech.giveTech("elephant's toothpaste")
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// for (let i = 0; i < 1; ++i) tech.giveTech("slow light")
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// for (let i = 0; i < 1; ++i) tech.giveTech("free-electron laser")
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@@ -39,10 +38,10 @@ const level = {
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// spawn.flutter(1900, -500, 10)
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// spawn.starter(1900, -500, 200)
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// spawn.dragonFlyBoss(1900, -400)
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// spawn.historyBoss(1900, -400)
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// spawn.beetleBoss(1900, -400)
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// for (let i = 0; i < 2; ++i) spawn.flutter(1900 + 300 * Math.random(), -500 + 300 * Math.random())
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// level.testing(); //not in rotation, used for testing
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// for (let i = 0; i < 15; ++i) spawn.starter(1900 + 300 * Math.random(), -500 + 300 * Math.random())
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// level.testing();
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// for (let i = 0; i < 7; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
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// for (let i = 0; i < 4; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech");
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@@ -58,6 +57,8 @@ const level = {
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// level.null()
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// lore.unlockTesting();
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// tech.giveTech("tinker"); //show junk tech in experiment mode
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// simulation.rumble()
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} else {
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spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
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// spawn.pickList = ["focuser", "focuser"]
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