finalBoss black hole phase:
makes 100% more bullets grows and shrinks smoothly near start and end of phase does 20% more damage to player historyBoss has a "fun" graphical effect acetone peroxide has 50 -> 40% less explosion defense bug fix: timeSkip graphic glitch there is a chance to cause other bugs with timeSkip effects
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@@ -384,7 +384,7 @@ const b = {
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//player damage
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if (Vector.magnitude(Vector.sub(where, player.position)) < radius) {
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const DRAIN = (tech.isExplosionHarm ? 0.67 : 0.45) * (tech.isRadioactiveResistance ? 0.25 : 1)
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const DRAIN = (tech.isExplosionHarm ? 0.63 : 0.45) * (tech.isRadioactiveResistance ? 0.25 : 1)
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if (m.immuneCycle < m.cycle) m.energy -= DRAIN
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if (m.energy < 0) {
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m.energy = 0
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@@ -433,7 +433,7 @@ const b = {
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if (dist < radius) {
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if (simulation.dmgScale) {
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const harm = tech.isExplosionHarm ? 0.075 : 0.05
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const harm = tech.isExplosionHarm ? 0.07 : 0.05
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if (tech.isImmuneExplosion && m.energy > 0.12) {
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// const mitigate = Math.min(1, Math.max(1 - m.energy * 0.5, 0))
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m.energy -= 0.12
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