finalBoss black hole phase:

makes 100% more bullets
  grows and shrinks smoothly near start and end of phase
  does 20% more damage to player

historyBoss has a "fun" graphical effect
acetone peroxide has 50 -> 40% less explosion defense

bug fix: timeSkip graphic glitch
  there is a chance to cause other bugs with timeSkip effects
This commit is contained in:
landgreen
2022-08-07 08:24:54 -07:00
parent b8e7bf7d3d
commit 50dcc0c9dc
6 changed files with 137 additions and 47 deletions

View File

@@ -384,7 +384,7 @@ const b = {
//player damage
if (Vector.magnitude(Vector.sub(where, player.position)) < radius) {
const DRAIN = (tech.isExplosionHarm ? 0.67 : 0.45) * (tech.isRadioactiveResistance ? 0.25 : 1)
const DRAIN = (tech.isExplosionHarm ? 0.63 : 0.45) * (tech.isRadioactiveResistance ? 0.25 : 1)
if (m.immuneCycle < m.cycle) m.energy -= DRAIN
if (m.energy < 0) {
m.energy = 0
@@ -433,7 +433,7 @@ const b = {
if (dist < radius) {
if (simulation.dmgScale) {
const harm = tech.isExplosionHarm ? 0.075 : 0.05
const harm = tech.isExplosionHarm ? 0.07 : 0.05
if (tech.isImmuneExplosion && m.energy > 0.12) {
// const mitigate = Math.min(1, Math.max(1 - m.energy * 0.5, 0))
m.energy -= 0.12