applied science
tech: applied science - gives a random gun tech and a research for each gun in your inventory JUNK tech - motion sickness - disable camera smoothing JUNK tech - palantír - see far away foam-bot, nail-bot, missile-bot: are now affected by fire delay tech this gives some options for late game bot scaling timelike now allows some energy regen while immune to harm in double time Tokamak now overrides the trajectory throw graphics with its own
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21
todo.txt
21
todo.txt
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******************************************************** NEXT PATCH **************************************************
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block throwing and mines when crouched now have trajectory prediction, like grenades
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tech: applied science - gives a random gun tech and a research for each gun in your inventory
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all bot upgrades are about 20% better
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Ψ(t) collapse gives 16->21 research
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spores and drones have up to 20% shorter life span when the number of active bullets is high
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JUNK tech - motion sickness - disable camera smoothing
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JUNK tech - palantír - see far away
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1st ionization energy gives 7 -> 8 max energy per heal
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permittivity renamed weak interaction
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weak interaction gives 4 -> 5 max energy per unused power up
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transceiver renamed electroweak interaction
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fixed about 70 different requirement text situations
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foam-bot, nail-bot, missile-bot: are now affected by fire delay tech
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this gives some options for late game bot scaling
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timelike now allows some energy regen while immune to harm in double time
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Tokamak now overrides the trajectory throw graphics with its own
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******************************************************** TODO ********************************************************
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need a mine tech that mines there be fewer mines
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disables booby trap
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makes mines do more damage
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tech: after bullets hit a mob, the mob takes 1% more damage
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this.damageReduction *= 1.01
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