applied science

tech: applied science - gives a random gun tech and a research for each gun in your inventory

JUNK tech - motion sickness - disable camera smoothing
JUNK tech - palantír - see far away

foam-bot, nail-bot, missile-bot: are now affected by fire delay tech
  this gives some options for late game bot scaling

timelike now allows some energy regen while immune to harm in double time
Tokamak now overrides the trajectory throw graphics with its own
This commit is contained in:
landgreen
2021-11-11 06:28:28 -08:00
parent 95fcdb10b8
commit 50314c21e9
7 changed files with 244 additions and 106 deletions

View File

@@ -1,23 +1,18 @@
******************************************************** NEXT PATCH **************************************************
block throwing and mines when crouched now have trajectory prediction, like grenades
tech: applied science - gives a random gun tech and a research for each gun in your inventory
all bot upgrades are about 20% better
Ψ(t) collapse gives 16->21 research
spores and drones have up to 20% shorter life span when the number of active bullets is high
JUNK tech - motion sickness - disable camera smoothing
JUNK tech - palantír - see far away
1st ionization energy gives 7 -> 8 max energy per heal
permittivity renamed weak interaction
weak interaction gives 4 -> 5 max energy per unused power up
transceiver renamed electroweak interaction
fixed about 70 different requirement text situations
foam-bot, nail-bot, missile-bot: are now affected by fire delay tech
this gives some options for late game bot scaling
timelike now allows some energy regen while immune to harm in double time
Tokamak now overrides the trajectory throw graphics with its own
******************************************************** TODO ********************************************************
need a mine tech that mines there be fewer mines
disables booby trap
makes mines do more damage
tech: after bullets hit a mob, the mob takes 1% more damage
this.damageReduction *= 1.01