Bitter electromagnet

harpoon
  default fire rate is 10% higher
  default harpoon range 15% higher
railgun
  tech: Bitter electromagnet - 33% slower charge time for railgun, 100% more density and damage
    area effect damage is increased 20%, scales with bitter electromagnet and total charge
  charging longer increases harpoon velocity/damage by up to 30%
  contributions to charge time are more uniform between:
    crouching, fire rate, Bitter electromagnet, and capacitor bank
  auto aims no longer disabled on crouch

emergence 2->1 extra choice, and +8% damage, and no added JUNK anymore
cache 16->15x ammo
many-worlds 1->0 research to enter an alternate reality on each new level

finalBoss
  health decays a bit faster
  spawns 6 mobs at each health threshold
  spawns from the different modes are reduced
  boss laser damage is 25% reduced
  hoppers spawn from the slime tunnel

JUNKtech: random - gives random +damage

bug fixes
This commit is contained in:
landgreen
2022-10-31 19:15:21 -07:00
parent f8188565a0
commit 500bb3f73e
9 changed files with 299 additions and 165 deletions

View File

@@ -963,7 +963,7 @@ window.addEventListener("keyup", function(event) {
});
window.addEventListener("keydown", function(event) {
console.log(event.code)
// console.log(event.code)
switch (event.code) {
case input.key.right:
case "ArrowRight":