another bug fix for holding
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@@ -169,8 +169,8 @@ const b = {
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}
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},
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{
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name: "electrostatic repulsion", //11
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description: "<strong>immune</strong> to harm from <strong>collisions</strong> for +2 seconds<br>activates after being <strong>harmed</strong> from a collision",
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name: "Pauli exclusion", //11
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description: "unable to <strong>collide</strong> with enemies for +2 seconds<br>activates after being <strong>harmed</strong> from a collision",
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maxCount: 1,
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count: 0,
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effect() {
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@@ -697,9 +697,11 @@ const mech = {
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mech.isHolding = false;
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mech.throwCharge = 0;
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mech.definePlayerMass()
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mech.holdingTarget = null;
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mech.holdingTarget.collisionFilter.category = cat.body;
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mech.holdingTarget.collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
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if (mech.holdingTarget) {
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mech.holdingTarget.collisionFilter.category = cat.body;
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mech.holdingTarget.collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
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mech.holdingTarget = null;
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}
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}
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},
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definePlayerMass(mass = mech.defaultMass) {
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