another bug fix for holding

This commit is contained in:
lilgreenland
2020-01-06 14:18:26 -08:00
parent ea328a764b
commit 4fec0c4848
2 changed files with 7 additions and 5 deletions

View File

@@ -169,8 +169,8 @@ const b = {
}
},
{
name: "electrostatic repulsion", //11
description: "<strong>immune</strong> to harm from <strong>collisions</strong> for +2 seconds<br>activates after being <strong>harmed</strong> from a collision",
name: "Pauli exclusion", //11
description: "unable to <strong>collide</strong> with enemies for +2 seconds<br>activates after being <strong>harmed</strong> from a collision",
maxCount: 1,
count: 0,
effect() {

View File

@@ -697,9 +697,11 @@ const mech = {
mech.isHolding = false;
mech.throwCharge = 0;
mech.definePlayerMass()
mech.holdingTarget = null;
mech.holdingTarget.collisionFilter.category = cat.body;
mech.holdingTarget.collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
if (mech.holdingTarget) {
mech.holdingTarget.collisionFilter.category = cat.body;
mech.holdingTarget.collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
mech.holdingTarget = null;
}
}
},
definePlayerMass(mass = mech.defaultMass) {