factory: rewrote the end

clock gating was removed because it's annoying
liquid cooling -> refrigerant - freezes mobs after losing at least 5% health
mass-energy gets more effect from defense (0.13 -> 0.19)
ternary 84 -> 77% damage
dark patterns 15 -> 17% damage and JUNK
Maxwell's demon 3% -> 1% energy loss above max
exciton 16 -> 14% chance to drop

10% increase in overall mob health
new images
bug fixes
This commit is contained in:
landgreen
2023-05-07 09:30:07 -07:00
parent e6e505809d
commit 4f87444541
25 changed files with 202 additions and 188 deletions

View File

@@ -765,8 +765,8 @@ const simulation = {
input.endKeySensing();
simulation.ephemera = []
b.removeAllGuns();
tech.setupAllTech(); //sets tech to default values
b.removeAllGuns();
tech.duplication = 0;
for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
if (b.guns[i].name === "laser") b.guns[i].chooseFireMethod()