factory
factory: rewrote the end clock gating was removed because it's annoying liquid cooling -> refrigerant - freezes mobs after losing at least 5% health mass-energy gets more effect from defense (0.13 -> 0.19) ternary 84 -> 77% damage dark patterns 15 -> 17% damage and JUNK Maxwell's demon 3% -> 1% energy loss above max exciton 16 -> 14% chance to drop 10% increase in overall mob health new images bug fixes
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@@ -765,8 +765,8 @@ const simulation = {
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input.endKeySensing();
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simulation.ephemera = []
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b.removeAllGuns();
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tech.setupAllTech(); //sets tech to default values
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b.removeAllGuns();
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tech.duplication = 0;
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for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
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if (b.guns[i].name === "laser") b.guns[i].chooseFireMethod()
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