factory
factory: rewrote the end clock gating was removed because it's annoying liquid cooling -> refrigerant - freezes mobs after losing at least 5% health mass-energy gets more effect from defense (0.13 -> 0.19) ternary 84 -> 77% damage dark patterns 15 -> 17% damage and JUNK Maxwell's demon 3% -> 1% energy loss above max exciton 16 -> 14% chance to drop 10% increase in overall mob health new images bug fixes
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@@ -60,7 +60,7 @@ const mobs = {
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function applySlow(whom) {
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if (!whom.shield && !whom.isShielded && whom.alive) {
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if (tech.isIceMaxHealthLoss && whom.health > 0.65 && whom.damageReduction > 0) whom.health = 0.66
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if (tech.isIceMaxHealthLoss && whom.health > 0.66 && whom.damageReduction > 0) whom.health = 0.66
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if (tech.isIceKill && whom.health < 0.34 && whom.damageReduction > 0 && whom.alive) {
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// whom.death();
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whom.damage(Infinity);
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