brain storming
This commit is contained in:
@@ -27,6 +27,8 @@ const b = {
|
||||
game.makeTextLog("<strong style='font-size:30px;'>Auto-Loading Heuristics</strong><br> (left click)<p>your <strong>rate of fire</strong> 20% is faster</p>", 1200);
|
||||
b.setModDefaults(); //good for guns with extra ammo: needles, M80, rapid fire, flak, super balls
|
||||
b.modFireRate = 0.8
|
||||
//ADD: need to add in something that changes game play
|
||||
//take damage if fire is held down too long?
|
||||
},
|
||||
() => {
|
||||
b.mod = 1;
|
||||
@@ -34,6 +36,7 @@ const b = {
|
||||
b.setModDefaults(); //at 1.4 gives a flat 40% increase, and increased range, balanced by limited guns and self damage
|
||||
//testing at 1.3: grenade(+0.3), missiles, flak, M80
|
||||
b.modExplosionRadius = 1.25; //good for guns with explosions:
|
||||
//ADD: take no damage from explosions, explosive guns use double ammo, 1.5 radius
|
||||
},
|
||||
() => {
|
||||
b.mod = 2;
|
||||
@@ -42,6 +45,8 @@ const b = {
|
||||
//testing done at 1.15: one shot(+0.38), rapid fire(+0.25), spray, wave beam(+0.4 adds range and dmg), needles(+0.1)
|
||||
//testing at 1.08: spray(point blank)(+0.25), one shot(+0.16), wave beam(point blank)(+0.14)
|
||||
b.modBulletSize = 1.08;
|
||||
//ADD: give knock back to all guns, up damage
|
||||
|
||||
},
|
||||
() => {
|
||||
b.mod = 3;
|
||||
@@ -54,12 +59,14 @@ const b = {
|
||||
game.makeTextLog("<strong style='font-size:30px;'>Entropy Transfer</strong><br> (left click)<p><strong>heal</strong> proportional to your damage done</p>", 1200);
|
||||
b.setModDefaults(); //good with guns that overkill: one shot, grenade
|
||||
b.modHealthDrain = 0.015;
|
||||
//ADD: health power ups can no longer drop
|
||||
},
|
||||
() => {
|
||||
b.mod = 5;
|
||||
game.makeTextLog("<strong style='font-size:30px;'>Desublimated Ammunition</strong><br> (left click)<p>25% chance you will not consume <strong>ammo</strong> when firing</p>", 1200);
|
||||
b.setModDefaults(); //good with guns that have less ammo: one shot, grenades, missiles, super balls, spray
|
||||
b.modNoAmmoChance = 0.25
|
||||
//ADD: only works when crouched, higher chance, maybe 50%
|
||||
},
|
||||
() => {
|
||||
b.mod = 6;
|
||||
@@ -69,16 +76,11 @@ const b = {
|
||||
},
|
||||
// () => {
|
||||
// b.mod = 7;
|
||||
// game.makeTextLog("<strong style='font-size:30px;'>Inertia Accumulator</strong><br> (left click)<p>your crouched shots have a higher <strong>velocity</strong><br>Your crouched shots reduce your health</p>", 1200);
|
||||
// b.setModDefaults(); //good with: one shot, rapid fire, spray, needles, super balls
|
||||
// },
|
||||
// () => {
|
||||
// b.mod = 8;
|
||||
// game.makeTextLog("<strong style='font-size:30px;'>Two Phase Processing</strong><br> (left click)<p>You can fire your gun while your <strong>field</strong> is active</p>", 1200);
|
||||
// b.setModDefaults(); //good with: default field, Time Dilation Field, Negative Mass Field, Phase Decoherence Field
|
||||
// },
|
||||
// () => {
|
||||
// b.mod = 9;
|
||||
// b.mod = 8;
|
||||
// game.makeTextLog("<strong style='font-size:30px;'>Relativistic Velocity</strong><br> (left click)<p>Your bullets are effected extra by your own velocity</p>", 1200);
|
||||
// b.setModDefaults(); //good with: one shot, rapid fire, spray, super balls
|
||||
// },
|
||||
|
||||
Reference in New Issue
Block a user