merged shotgun tech

railgun and foam have a bit more ammo
capacitor bank makes foam gun fire a stream of foam
tech shift registers is now always on
  (set ON/OFF to ON at the start of a new level)
tech from applied science doesn't count for various tech that convert tech into other things (pure science, many worlds)
grappling hook now shows hooks on the grapple

merged similar gun tech
  needle gun+needle shot
  rivet gun+shotgun slug
  shockwave+blast mines
  nematodes+worm-shot
  necrophoresis+necrophage
    the worm aspect now spawns 3 copies instead of just a lifespan reset
This commit is contained in:
landgreen
2022-03-06 19:00:27 -08:00
parent 50fbd618a6
commit 4efc3d2d82
8 changed files with 391 additions and 332 deletions

View File

@@ -1,19 +1,55 @@
******************************************************** NEXT PATCH **************************************************
grapple goes 40% farther before it retracts automatically
grapple now works well with fire delay reduction
or it's annoying, you decide!
smelting cost more ammo as you increase stacks
grappling hook tech: bulk modulus - immune to harm while grappling, but drain a bit of energy
particle collider renamed pure science - and it gives 1 research instead of energy when it fails: 4% chance
railgun and foam have a bit more ammo
capacitor bank makes foam gun fire a stream of foam
tech shift registers is now always on
(set ON/OFF to ON at the start of a new level)
tech from applied science doesn't count for various tech that convert tech into other things (pure science, many worlds)
grappling hook now shows hooks on the grapple
merged similar gun tech
needle gun+needle shot
rivet gun+shotgun slug
shockwave+blast mines
nematodes+worm-shot
necrophoresis+necrophage
the worm aspect now spawns 3 copies instead of just a lifespan reset
******************************************************** TODO ********************************************************
buff railgun
damage? ammo?
make railgun push blocks in the same direction railgun moves
make block intangible for a sec, like a block throw
buff drone tech, but not drones?
const ctx = canvas.getContext('2d', {willReadFrequently': true});
//deal with game crashes?
canvas.addEventListener("contextlost", onContextLost);
canvas.addEventListener("contextrestored", redraw);
ctx.reset();
a mine tech that makes mines you can stand on
works similar to the field block throwing system
but you don't need to find a block to throw
blocks explode after mobs touch them
or 3 seconds after you touch them
benefits from all block tech
setting to remove UI, except health bar
except active gun? to see ammo
checkbox in pause and in settings
bug: often game puts player position at NaN
clues:
after apoximis?
vanish level?
very high level for tech, duplication
maybe not about JUNK though
grappling hook
draw the hook part directly
two backwards angled spikes near the front
give player more control over motion while hanging and retracting
reduce friction effects so player swing around?
up down left right push player around?
@@ -27,10 +63,6 @@ add coyote jump
log game m.cycle when last on ground
for jump check if game cycle is < last on ground cycle -2
setting to remove UI, except health bar
except active gun? to see ammo
checkbox in pause and in settings
tech - Plasma railgun
like foam, or phonon?
@@ -41,6 +73,8 @@ pause time like invariant for other things...
bug - url sharing still broken sometimes
maybe? timing QTE for charging effects, if you fire right before the charge gets full it's better
+damage for each different bot type you have
disables bot upgrades?