merged shotgun tech
railgun and foam have a bit more ammo
capacitor bank makes foam gun fire a stream of foam
tech shift registers is now always on
(set ON/OFF to ON at the start of a new level)
tech from applied science doesn't count for various tech that convert tech into other things (pure science, many worlds)
grappling hook now shows hooks on the grapple
merged similar gun tech
needle gun+needle shot
rivet gun+shotgun slug
shockwave+blast mines
nematodes+worm-shot
necrophoresis+necrophage
the worm aspect now spawns 3 copies instead of just a lifespan reset
This commit is contained in:
@@ -7,7 +7,9 @@ Math.hash = s => { for (var i = 0, h = 9; i < s.length;) h = Math.imul(h ^ s.cha
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// console.log(date1.getUTCHours())
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// document.getElementById("seed").placeholder = Math.initialSeed = String(date1.getUTCDate() * date1.getUTCFullYear()) // daily seed, day + year
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document.getElementById("seed").placeholder = Math.initialSeed = Math.floor(Date.now() % 100000) //random every time: just the time in milliseconds UTC
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// document.getElementById("seed").placeholder = Math.initialSeed = Math.floor(Date.now() % 100000) //random every time: just the time in milliseconds UTC
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document.getElementById("seed").placeholder = Math.initialSeed = String(Math.floor(Date.now() % 100000))
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Math.seed = Math.abs(Math.hash(Math.initialSeed)) //update randomizer seed in case the player changed it
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Math.seededRandom = function(min = 0, max = 1) { // in order to work 'Math.seed' must NOT be undefined
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Math.seed = (Math.seed * 9301 + 49297) % 233280;
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@@ -1109,6 +1111,11 @@ window.addEventListener("keydown", function(event) {
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setTimeout(() => { for (let i = 0, len = mob.length; i < len; ++i) mob[i].damage(Infinity, true) }, 100);
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setTimeout(() => { for (let i = 0, len = mob.length; i < len; ++i) mob[i].damage(Infinity, true) }, 200);
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break
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case "l":
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document.getElementById("field").style.display = "none"
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document.getElementById("guns").style.display = "none"
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document.getElementById("tech").style.display = "none"
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break
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}
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}
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});
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