tech: cache - ammo power ups give 11x ammo, but you can't hold over 11x ammo

harpoon
  grabs 1 power up on the way out, or in
  harpooned power ups are predictable
    they attach to the harpoon instead of using physics to move towards player

bugs fixes
  lasers were broke, but I fixed them
This commit is contained in:
landgreen
2021-09-16 06:25:33 -07:00
parent 8cf4197219
commit 4eed719d10
8 changed files with 134 additions and 97 deletions

View File

@@ -1,17 +1,14 @@
******************************************************** NEXT PATCH **************************************************
gun alt fire is determined by the down key not the player crouch state
(so you can control alt fire when in the air or stuck in a tunnel)
I did this with text replace, so it could produce some bugs
tech: cache - ammo power ups give 11x ammo, but you can't hold over 11x ammo
harpoon
automatically uses power ups that return to player
will aim at harder to hit targets, and possible miss
returns extra fast if it is far from the player
bullets last a bit longer so they don't despawn early
cd on miss fire lowered to 1.5s (was 3s)
grabs 1 power up on the way out, or in
harpooned power ups are predictable
they attach to the harpoon instead of using physics to move towards player
bugs fixes
lasers were broke, but I fixed them
******************************************************** TODO ********************************************************
@@ -19,9 +16,15 @@ bugs fixes
disable zoom progress when paused
gun: harpoon
return to player is slower for heavier harpoons
harpoon
post launch tracking: more airFriction, more thrust, harder turning
if no target found slow down and aim much better?
harpoon tech
tech that buffs alt fire:
remove the string, all shots are alt fire
alt fire has a 50% chance to not use ammo?
ammo power ups are 10% more likely to spawn from dead mobs
ammo power ups give the harpoon 2x more ammo
holding down fire lets the string extend farther,
this can overwrite crouch mode
can't have 2+ harpoons
@@ -32,15 +35,11 @@ harpoon tech
grappling hook?
remove string in all modes, why?
increase ammo
post launch tracking: more airFriction, more thrust, harder turning
if no target found slow down and aim much better?
tracking so good harpoon can hit a target, circle around and hit it again
doesn't seem to be good physics
level:lab too much walking around and too much platforming
set blockBoss frequency to 1x not 2x
tech - explode after getting hit, but while you are immune to harm
on mouse down wormhole shows a possible wormhole
@@ -475,6 +474,7 @@ possible names for tech
hypergraph
gnarl
SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
nuclear pasta - hard matter in neutron star
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players