tech: cache - ammo power ups give 11x ammo, but you can't hold over 11x ammo

harpoon
  grabs 1 power up on the way out, or in
  harpooned power ups are predictable
    they attach to the harpoon instead of using physics to move towards player

bugs fixes
  lasers were broke, but I fixed them
This commit is contained in:
landgreen
2021-09-16 06:25:33 -07:00
parent 8cf4197219
commit 4eed719d10
8 changed files with 134 additions and 97 deletions

View File

@@ -2292,18 +2292,14 @@ const level = {
// spawn.focuser(1600, -500)
// spawn.laserTargetingBoss(1700, -120)
// spawn.bomberBoss(1400, -500)
// spawn.beamer(1800, -120)
// spawn.orbitalBoss(1600, -500)
// spawn.powerUpBoss(1600, -500)
// spawn.cellBossCulture(1600, -500)
// spawn.laser(1800, -120)
// spawn.laserBombingBoss(1600, -500)
// spawn.laserTargetingBoss(1600, -500)
// spawn.laser(1200, -500)
// spawn.laserBoss(1600, -500)
// spawn.cellBossCulture(1600, -500)
spawn.nodeGroup(1200, -500, "grenadier")
spawn.nodeGroup(1800, -500, "grenadier")
spawn.nodeGroup(1200, 0, "grenadier")
// spawn.snakeBoss(1200, -500)
// spawn.suckerBoss(2900, -500)
// spawn.randomMob(1600, -500)