cache
tech: cache - ammo power ups give 11x ammo, but you can't hold over 11x ammo
harpoon
grabs 1 power up on the way out, or in
harpooned power ups are predictable
they attach to the harpoon instead of using physics to move towards player
bugs fixes
lasers were broke, but I fixed them
This commit is contained in:
12
js/level.js
12
js/level.js
@@ -2292,18 +2292,14 @@ const level = {
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// spawn.focuser(1600, -500)
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// spawn.laserTargetingBoss(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.beamer(1800, -120)
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// spawn.orbitalBoss(1600, -500)
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// spawn.powerUpBoss(1600, -500)
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// spawn.cellBossCulture(1600, -500)
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// spawn.laser(1800, -120)
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// spawn.laserBombingBoss(1600, -500)
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// spawn.laserTargetingBoss(1600, -500)
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// spawn.laser(1200, -500)
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// spawn.laserBoss(1600, -500)
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// spawn.cellBossCulture(1600, -500)
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spawn.nodeGroup(1200, -500, "grenadier")
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spawn.nodeGroup(1800, -500, "grenadier")
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spawn.nodeGroup(1200, 0, "grenadier")
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// spawn.snakeBoss(1200, -500)
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// spawn.suckerBoss(2900, -500)
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// spawn.randomMob(1600, -500)
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