shipMode
added 2 new testing keys: J = clear mobs, H = infinity health added junk tech: ship (it's hard to control, but you get better with practice) m.shipMode() in console
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35
todo.txt
35
todo.txt
@@ -1,11 +1,8 @@
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******************************************************** NEXT PATCH ********************************************************
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all mobs that move through walls and blocks now have a transparent fill
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player and power ups float in hazards
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tech: apomixis - after reaching 100% duplication spawn 4 level bosses
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tech: quantum foam - +153% foam damage, fire 0.35s into the future
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bullets are bigger, and easier to see
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added 2 new testing keys: J = clear mobs, H = infinity health
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added junk tech: ship (it's hard to control, but you get better with practice)
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m.shipMode() in console
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******************************************************** BUGS ********************************************************
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@@ -35,7 +32,23 @@ use the floor of portal sensor on the player? to unstuck player
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******************************************************** TODO ********************************************************
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increase bullet size, but don't increase bullet damage
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tech: health becomes drones
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requires mass-energy?
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junk tech?
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tech: 1/3 of the time foam fires 1 extra backwards foam
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make a secret only accessible to the ship (very small + flying)
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map: laboratory
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rooms with switches that change physics
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gravity room
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portal room
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laser room
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radiation room
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portal + rotor + falling blocks = perpetual motion room
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a button that spawns a heal.
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final boss: hide boss after spawning mobs
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reduce health by 1/3?
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@@ -264,14 +277,6 @@ give mobs more animal-like behaviors like rain world
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this might be hard to code
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isolated mobs try to group up
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map: laboratory
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rooms with switches that change physics
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gravity room
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portal room
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laser room
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radiation room
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a button that spawns a heal.
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mob: wall mounted guns / lasers
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not part of randomized mob pool, customized to each level
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