added 2 new testing keys: J = clear mobs, H = infinity health
added junk tech: ship (it's hard to control, but you get better with practice)
  m.shipMode() in console
This commit is contained in:
landgreen
2021-02-14 05:18:22 -08:00
parent 5aa7233bc8
commit 4ebd87c6a8
10 changed files with 456 additions and 91 deletions

View File

@@ -1,11 +1,8 @@
******************************************************** NEXT PATCH ********************************************************
all mobs that move through walls and blocks now have a transparent fill
player and power ups float in hazards
tech: apomixis - after reaching 100% duplication spawn 4 level bosses
tech: quantum foam - +153% foam damage, fire 0.35s into the future
bullets are bigger, and easier to see
added 2 new testing keys: J = clear mobs, H = infinity health
added junk tech: ship (it's hard to control, but you get better with practice)
m.shipMode() in console
******************************************************** BUGS ********************************************************
@@ -35,7 +32,23 @@ use the floor of portal sensor on the player? to unstuck player
******************************************************** TODO ********************************************************
increase bullet size, but don't increase bullet damage
tech: health becomes drones
requires mass-energy?
junk tech?
tech: 1/3 of the time foam fires 1 extra backwards foam
make a secret only accessible to the ship (very small + flying)
map: laboratory
rooms with switches that change physics
gravity room
portal room
laser room
radiation room
portal + rotor + falling blocks = perpetual motion room
a button that spawns a heal.
final boss: hide boss after spawning mobs
reduce health by 1/3?
@@ -264,14 +277,6 @@ give mobs more animal-like behaviors like rain world
this might be hard to code
isolated mobs try to group up
map: laboratory
rooms with switches that change physics
gravity room
portal room
laser room
radiation room
a button that spawns a heal.
mob: wall mounted guns / lasers
not part of randomized mob pool, customized to each level