animated level load
animated new level load graphics for reactor and final level autoZoom code rewritten to work with pause better using the ephemera system this might cause bugs, I already found a few intro level renamed initial extra ammo power ups on why difficulty for final and reactor levels removed falling off the map damage on levels that still had falling off damage mob: stinger - has speed that adjusts as it flaps it's wings and a short range laser tech: strange loop - +9% damage, removing it gives null hypothesis and strange attractor tech: martingale - +11% damage, removing this has a 50% chance to not remove and to double it's damage paradigm shift removes 6 health when it ejects a tech, but now has a 85->97% chance to work ammo, heal, research tech spawn extra power ups after each time you take them tungsten carbide skin has a hexagon look and +222->300 max health Bayesian statistics spawn 3->6 research ansatz spawns 2->3 research if you have no research Ψ(t) collapse 16->21 research futures exchange 4.3->4.7% duplication replication 9->10 duplication stimulated emission 17->19% duplication anthropic principle spawn 5->16 heals when you die supply chain: no long gives JUNK instead triples the frequency of finding applied science electronegativity 0.22->0.26% damage per energy non-renewables 88->97% damage anticorrelation 100->111% damage decorrelation 70->77% defense parasitism 83->93% damage torpor 66->74% defense bug fix: recycling works with mass-energy (although it doesn't do much) ternary wasn't working in many situations, but it should now fixed bubble fusion exploit that triggers on mobs in factory endlessly bot fabrication was making 1 extra bot and giving negative research sometimes
This commit is contained in:
55
todo.txt
55
todo.txt
@@ -1,55 +1,21 @@
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******************************************************** NEXT PATCH **************************************************
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mob health tech
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tech: cascading failure - +222% damage to mobs below 25% health
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tech: yield stress - +55% damage to mobs at maximum health
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cloaking tech: topological defect - +88% damage to mobs at maximum health
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harpoon tech: brittle - +88% harpoon/grapple damage to mobs at maximum health
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cloaking buffs
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50->66% defense while cloaked
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recloak 0.25s faster
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simplified cloaking field graphics
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boson composite drains much less energy while moving through mobs and shields
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fixed bug where mines and egg mobs were colliding with player while intangible
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patch no longer drains energy when you heal on cloaking
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metamaterial absorber gets 17->22% chance to spawn a power up for each mob alive
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no-cloning theorem changes to 45->40% duplication and 2->1% duplication loss on killing a mob
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finalBoss phases:
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new: slow zone, antigravity pulse
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nerfed: laser, black hole, orbitals
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buffed: oscillation, mobs
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improved graphics: boulder
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Hilbert space has a skin. 99->142% damage increase, but randomize tech after taking damage
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Higgs mechanism has a skin. +45->77% fire rate, player can't move while firing
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induction furnace gives +77% harpoon/grapple damage for 8 seconds after picking up a power up
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collider 50->100% chance to combine and randomize power ups
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quenching gives more bonus max health at high difficulty level (maybe around 30% more health)
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accretion gives 5->7 heal power ups
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dynamo bots follow player much closer when you have many of them
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scrap-bots don't follow the player as accurately or as quickly
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scrap bot duration 13->15 seconds
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JUNK tech: planned obsolescence - make 100 scrap bots that last for about 30 seconds
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community map dojo by werid_pusheen
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fixed by Cornbread 2100
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hard mode gets 1 less heal at the start
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hard and why difficulty don't begin with starter mobs
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hopBullet mobs last 2 seconds less time
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adjusted button heights on train station level to be consistently the same height
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*********************************************************** TODO *****************************************************
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hexagon head skin
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maybe give defense
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foam tech: increase size of foam and increase duration, but drop speed down, so they come to a stop and just hang
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allow them to harm player?
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this is probably just too annoying
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Foam slow down mobs twice as much and slowly pulls them towards the ground
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+30% foam damage
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Half foam velocity
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Foam is now effected by gravity
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Requires a source of foam and not aerogel
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https://en.m.wikipedia.org/wiki/Tungsten_hexafluoride
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make a flutter variant
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just move the wings to the back?
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@@ -1054,9 +1020,10 @@ add sounds
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******************************************************** LORE ********************************************************
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look up sci-fi science ideas here https://projectrho.com/public_html/rocket/
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possible names for tech
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sidereal - with respect to the stars (an extra rotation for time keeping)
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strange loop
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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swarm intelligence - for a drone tech
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@@ -1102,9 +1069,9 @@ possible names for tech
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memetics
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magnetorquers - produce spin by pushing on earth's magnetic field
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Josephson junction - superconducting junction
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Pyroelectricity - voltage from temp changes - upgrade from piezoelectricity
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perturbation
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Pyroelectricity - voltage from temp changes - upgrade from piezoelectricity
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Unruh effect - accelerating makes heat/thermal particles
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configuration space - holds the position of everything
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******************************************************** CARS IMAGES ********************************************************
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