`
+ for (let i = 0; i < level.levels.length; i++) {
+ if (i < level.levelsCleared) {
+ text += `
${level.levels[i]}
`
+ } else if (i === level.levelsCleared) {
+ // text += `
${level.levels[i]}
`
+ text += `
${level.levels[i]}
`
+ } else {
+ text += `
${level.levels[i]}
` //blurry text
+ // ???????? text
+ // text += `
`
+ // for (let j = 0; j < level.levels[i].length; j++) text += `?`
+ // text += `
`
+ }
+ }
+ text += `