bug fixes, pulse stun mod

This commit is contained in:
landgreen
2020-04-14 19:00:29 -07:00
parent 9ea34d8c8d
commit 4e1c5467e3
5 changed files with 378 additions and 353 deletions

View File

@@ -3,26 +3,19 @@
************** TODO - n-gon **************
an effect when canceling a power up
ammo? heals?
50% chance for a mod, 25% heal, 25% ammo
liquid nitrogen cooling
Mobs freeze on contact with the player
uranium reactor core
Mobs get irradiated on contact with the player
add player Scent Trails for mod navigation
https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
mod - energy replaces your health,
field - pilot wave
while mouse is down blocks (and mobs?) are move with the mouse
players can do serious damage by flicking the mouse and firing blocks
on mouse down calculate relative position of block to mouse and maintain that as mouse moves
on mouse up give blocks the computed mouse velocity
use a gravity effect that pulls blocks in range towards the center of the mouse
maybe no force in the very center to prevent clumping
draw a ellipse around the mouse that wobbles like phase decoherence field, and changes color maybe like negative mass field
make flurooantimonic acid mod a damage over time
rename to radiation damage?
mod - radiation damage over time effects can spread to nearby mobs
do a check for nearby mobs on each tick
try adding a subtile shift of color towards red, green or blue
block, map, background, text? color
could be random as each level loads