bug fixes, pulse stun mod

This commit is contained in:
landgreen
2020-04-14 19:00:29 -07:00
parent 9ea34d8c8d
commit 4e1c5467e3
5 changed files with 378 additions and 353 deletions

View File

@@ -146,9 +146,9 @@ const level = {
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
// spawn.laserBoss(2900, -500)
// spawn.sucker(1200, -500)
spawn.striker(1200, -500)
// spawn.timeSkipBoss(2900, -500)
spawn.randomMob(1600, -500)
// spawn.randomMob(1600, -500)
},
bosses() {
@@ -492,12 +492,12 @@ const level = {
spawn.mapRect(5200, -775, 100, 920);
spawn.mapRect(5300, -1075, 350, 1220);
spawn.boost(5825, 235, 1400);
level.fillBG.push({
level.fill.push({
x: 5200,
y: 125,
width: 450,
height: 200,
color: "rgba(0,20,40,0.2)"
color: "rgba(0,20,40,0.25)"
});
//structure bellow tall stairs
@@ -522,12 +522,12 @@ const level = {
spawn.mapRect(4100, -3450, 100, 700); //left top shelf
spawn.mapRect(4200, -3450, 100, 400); //left top shelf
spawn.mapRect(4300, -3450, 100, 100); //left top shelf
level.fillBG.push({
level.fill.push({
x: 4100,
y: -3450,
width: 500,
height: 1750,
color: "#d0d4d6"
color: "rgba(0,20,40,0.1)"
});
level.fill.push({
x: 4100,