bug fixes, pulse stun mod
This commit is contained in:
12
js/level.js
12
js/level.js
@@ -146,9 +146,9 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.laserBoss(2900, -500)
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// spawn.sucker(1200, -500)
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spawn.striker(1200, -500)
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// spawn.timeSkipBoss(2900, -500)
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spawn.randomMob(1600, -500)
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// spawn.randomMob(1600, -500)
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},
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bosses() {
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@@ -492,12 +492,12 @@ const level = {
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spawn.mapRect(5200, -775, 100, 920);
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spawn.mapRect(5300, -1075, 350, 1220);
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spawn.boost(5825, 235, 1400);
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level.fillBG.push({
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level.fill.push({
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x: 5200,
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y: 125,
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width: 450,
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height: 200,
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color: "rgba(0,20,40,0.2)"
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color: "rgba(0,20,40,0.25)"
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});
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//structure bellow tall stairs
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@@ -522,12 +522,12 @@ const level = {
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spawn.mapRect(4100, -3450, 100, 700); //left top shelf
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spawn.mapRect(4200, -3450, 100, 400); //left top shelf
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spawn.mapRect(4300, -3450, 100, 100); //left top shelf
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level.fillBG.push({
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level.fill.push({
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x: 4100,
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y: -3450,
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width: 500,
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height: 1750,
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color: "#d0d4d6"
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color: "rgba(0,20,40,0.1)"
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});
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level.fill.push({
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x: 4100,
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