mob body slice

no cloning theorem - 42% duplication, but lose 1% dup if you kill a mob
  requires cloaking or time dilation field
tech: symbiosis - if you kill a mob lose 2% max health, but gain 2 tech at the end of every level.
  requires cloaking or time dilation field

JUNK tech: all-stars - make mobs look like stars
JUNK tech: mouth - make mobs look like they have a mouth

the nonCollideBosses have been made 10% harder to kill
  these are the types of bosses that spawn from apomixis on 100% duplication

7+ sided mobs may slice in two when they die
This commit is contained in:
landgreen
2021-09-26 06:18:52 -07:00
parent 7c2c142b4c
commit 4df06fcfc6
8 changed files with 323 additions and 151 deletions

View File

@@ -1,12 +1,20 @@
******************************************************** NEXT PATCH **************************************************
tech: pacifist - if you kill a mob lose 2% max health, but gain 2 tech at the end of every level
junk tech: bounce - you bounce, it's kinda annoying
no cloning theorem - 42% duplication, but lose 1% dup if you kill a mob
requires cloaking or time dilation field
tech: symbiosis - if you kill a mob lose 2% max health, but gain 2 tech at the end of every level.
requires cloaking or time dilation field
JUNK tech: all-stars - make mobs look like stars
JUNK tech: mouth - make mobs look like they have a mouth
the nonCollideBosses have been made 10% harder to kill
these are the types of bosses that spawn from apomixis on 100% duplication
7+ sided mobs may slice in two when they die
******************************************************** TODO ********************************************************
experiment: like lose 1% max health every time you kill a mob?
JUNK tech: planetesimals game inside n-gon
https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
@@ -46,8 +54,6 @@ harpoon tech
tracking so good harpoon can hit a target, circle around and hit it again
doesn't seem to be good physics
tech - explode after getting hit, but while you are immune to harm
"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
on mouse down wormhole shows a possible wormhole
@@ -67,28 +73,9 @@ make another boss with a tail
stabbers maybe
suckers maybe
tech remove all JUNK tech
but you can't research
maybe spend research
tech missiles - move faster and more accurately, turn sharper
also some other bonus:
damage? or size which is basically damage
experiment and understand vibe more obvious
make experiment and understand vibe more obvious
mostly in early game or first time players
falling particle rain
what causes it?
after taking damage
mines
grenades
mines and grenades
once a second you just eject rain upwards
after collecting a power up
basically spores with no guidance
lag if too many particles?
look into 360 wave beam lag
aoe effect pushes mobs away, then rapidly pulls them in
@@ -108,10 +95,6 @@ make non moving bosses not move after getting hit
buff rail gun
block shattering
get code from planetesimals
https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
scrolling console history in pause menu?
pause should at least show the last in game console message