mob body slice

no cloning theorem - 42% duplication, but lose 1% dup if you kill a mob
  requires cloaking or time dilation field
tech: symbiosis - if you kill a mob lose 2% max health, but gain 2 tech at the end of every level.
  requires cloaking or time dilation field

JUNK tech: all-stars - make mobs look like stars
JUNK tech: mouth - make mobs look like they have a mouth

the nonCollideBosses have been made 10% harder to kill
  these are the types of bosses that spawn from apomixis on 100% duplication

7+ sided mobs may slice in two when they die
This commit is contained in:
landgreen
2021-09-26 06:18:52 -07:00
parent 7c2c142b4c
commit 4df06fcfc6
8 changed files with 323 additions and 151 deletions

View File

@@ -948,7 +948,7 @@ const m = {
m.fieldHarmReduction = 1;
m.isSneakAttack = false
m.duplicateChance = 0
powerUps.setDo();
powerUps.setDupChance();
m.grabPowerUpRange2 = 156000;
m.blockingRecoil = 4;
m.fieldRange = 155;
@@ -2219,9 +2219,9 @@ const m = {
for (let i = 0; i < inPlayer.length; i++) {
if (m.energy > 0) {
if (inPlayer[i].shield) { //shields drain player energy
m.energy -= 0.014;
m.energy -= 0.016;
} else {
m.energy -= 0.004;
m.energy -= 0.006;
}
}
}
@@ -2590,7 +2590,7 @@ const m = {
description: "use <strong class='color-f'>energy</strong> to <strong>tunnel</strong> through a <strong class='color-worm'>wormhole</strong><br><strong class='color-worm'>wormholes</strong> attract <strong class='color-block'>blocks</strong> and power ups<br><strong>7%</strong> chance to <strong class='color-dup'>duplicate</strong> spawned <strong>power ups</strong>", //<br>bullets may also traverse <strong class='color-worm'>wormholes</strong>
effect: function() {
m.duplicateChance = 0.07
powerUps.setDo(); //needed after adjusting duplication chance
powerUps.setDupChance(); //needed after adjusting duplication chance
m.hold = function() {
// m.hole = { //this is reset with each new field, but I'm leaving it here for reference