minor bug fixes
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12
js/level.js
12
js/level.js
@@ -15,12 +15,14 @@ const level = {
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if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(9)
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b.giveGuns("rail gun")
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// mech.setField("pilot wave")
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// b.giveMod("nonlocality");
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// b.giveGuns("wave beam")
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// mech.setField("phase decoherence field")
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// b.giveMod("renormalization");
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// b.giveMod("pocket universe");
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// b.giveMod("wave packet");
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// level.intro(); //starting level
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level.testing();
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level.intro(); //starting level
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// level.testing();
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// level.stronghold()
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// level.bosses();
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// level.satellite();
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