nano-scale disable field

power up boss no longer slows down after each time you kill it

holding down the field button will stop nano-scale field from converting energy into bullets
  energy costs have been increased a bit
  nano scale can now use mod - supercapacitor
This commit is contained in:
landgreen
2020-11-19 09:59:27 -08:00
parent 15de636715
commit 4c040b073a
5 changed files with 23 additions and 18 deletions

View File

@@ -1342,25 +1342,25 @@ const mech = {
description: "use <strong class='color-f'>energy</strong> to <strong>block</strong> mobs<br>excess <strong class='color-f'>energy</strong> used to build <strong>drones</strong><br><strong>double</strong> your default <strong class='color-f'>energy</strong> regeneration",
effect: () => {
mech.hold = function() {
if (mech.energy > mech.maxEnergy - 0.02 && mech.fieldCDcycle < mech.cycle && input.field) {
if (mech.energy > mech.maxEnergy - 0.02 && mech.fieldCDcycle < mech.cycle && !input.field) {
if (mod.isSporeField) {
// mech.fieldCDcycle = mech.cycle + 10; // set cool down to prevent +energy from making huge numbers of drones
const len = Math.floor(6 + 5 * Math.random())
mech.energy -= len * 0.09;
const len = Math.floor(5 + 5 * Math.random())
mech.energy -= len * 0.1;
for (let i = 0; i < len; i++) {
b.spore(mech.pos)
}
} else if (mod.isMissileField) {
// mech.fieldCDcycle = mech.cycle + 10; // set cool down to prevent +energy from making huge numbers of drones
mech.energy -= 0.45;
mech.energy -= 0.5;
b.missile({ x: mech.pos.x, y: mech.pos.y - 40 }, -Math.PI / 2, 0, 1, mod.recursiveMissiles)
} else if (mod.isIceField) {
// mech.fieldCDcycle = mech.cycle + 17; // set cool down to prevent +energy from making huge numbers of drones
mech.energy -= 0.04;
mech.energy -= 0.05;
b.iceIX(1)
} else {
// mech.fieldCDcycle = mech.cycle + 10; // set cool down to prevent +energy from making huge numbers of drones
mech.energy -= 0.33;
mech.energy -= 0.35;
b.drone(1)
}
}