nano-scale disable field
power up boss no longer slows down after each time you kill it holding down the field button will stop nano-scale field from converting energy into bullets energy costs have been increased a bit nano scale can now use mod - supercapacitor
This commit is contained in:
@@ -938,7 +938,7 @@ const mod = {
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
allowed() {
|
||||
return (mod.isEnergyRecovery || mod.isPiezo || mod.energySiphon > 0 || mod.isRailEnergyGain || mod.isWormholeEnergy || mod.iceEnergy > 0) && mech.fieldUpgrades[mech.fieldMode].name !== "nano-scale manufacturing"
|
||||
return mod.isEnergyRecovery || mod.isPiezo || mod.energySiphon > 0 || mod.isRailEnergyGain || mod.isWormholeEnergy || mod.iceEnergy > 0
|
||||
},
|
||||
requires: "a source of overfilled energy",
|
||||
effect() {
|
||||
@@ -3073,9 +3073,9 @@ const mod = {
|
||||
isNonRefundable: true,
|
||||
isCustomHide: true,
|
||||
allowed() {
|
||||
return true
|
||||
return !mod.isEnergyNoAmmo
|
||||
},
|
||||
requires: "",
|
||||
requires: "not exciton lattice",
|
||||
effect() {
|
||||
for (let i = 0; i < 6; i++) {
|
||||
powerUps.spawn(mech.pos.x, mech.pos.y, "ammo");
|
||||
|
||||
Reference in New Issue
Block a user