exit animation
exit door has a 1 second delay and animation
reservoir map now has a flipped horizontal chance
map ruins renamed -> pavilion
all the individual !m.isBodiesAsleep are replaced with ones in the main game loop
this needs extensive bug testing?
should behave similarly to testing mode, which doesn't have issues
todo remove the checks from bullets and mobs, do this after update so it can be easy to revert
bug fixes
This commit is contained in:
49
todo.txt
49
todo.txt
@@ -1,36 +1,41 @@
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******************************************************** NEXT PATCH **************************************************
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new boss: slashBoss - same as slash mob, but it's get invulnerability of course
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exit door has a 1 second delay and animation
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if you have upgraded bots then random bot will that type
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being inside slime reduces gravity by 50% through buoyancy
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difficulty increase for mobs harm is 2% lower per level
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boson composite no longer lets you pass through elevators and rotors
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reservoir map now has a flipped horizontal chance
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map ruins renamed -> pavilion
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NAND gate damage 50 -> 55.5%
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all the individual !m.isBodiesAsleep are replaced with ones in the main game loop
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this needs extensive bug testing?
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should behave similarly to testing mode, which doesn't have issues
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todo remove the checks from bullets and mobs, do this after update so it can be easy to revert
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bug fixes
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******************************************************** TODO ********************************************************
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if you have upgraded bots then random bot will that type
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might have to nerf upgraded bots in the future, but let's try it out
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mobs that are given the players location at the start can get confused if the map is reversed
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suckers
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can mob bullets damage other mob?
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maybe if they switch collisions and classType === "body" or obj.classType === "bullet"
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grenade gun seems weak
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path finding system
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figure out how to get friction effects on map/body to apply to player
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vertical reversed version of reservoir level, start at top and press buttons to lower slime
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growBoss and cellBoss are too similar
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might have to nerf upgraded bots
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variant of Occam's razor - remove 50% of your tech for each removed get:
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2 bots?
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50 energy max
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animate going to next level?
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door fills in with color that climbs up vertically through the door graphic the longer you stand on door
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hold crouch on door? or automatically
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make ship mode more playable and a fun option for people with trackpads
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joystick support?
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make a new boss with similar movement to powerUpBossBaby
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bossBaby power up boss has really smart movement
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like slasher mob since it's kinda the best mob
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reversed version of reservoir level, start at top and press buttons to lower slime
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tech immune to harm after mob kill
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require no other mob kill tech?
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cloaking field tech?
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@@ -40,7 +45,7 @@ final boss invulnerability
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in between phases
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for all of one phase
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JUNK tech - do something to the mob display health method
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JUNK tech - do something fun to the mob display health method
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new platform element, spring
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toggle to on when player touches platform
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