level boss health rework
level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill fixed and renamed the new drone tech
This commit is contained in:
12
todo.txt
12
todo.txt
@@ -1,14 +1,8 @@
|
||||
******************************************************** NEXT PATCH ********************************************************
|
||||
|
||||
bug fixes
|
||||
strong anthropic principle does 0.03599% more damage
|
||||
spores can stick to rotating blocks now
|
||||
probably fixed the new wormhole field while targeting a block -> crouch lock bug
|
||||
ceramic needles now correctly bypass shields
|
||||
level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill
|
||||
|
||||
needles fire 3 at a time with a short delay and no spread
|
||||
|
||||
tech: planned obsolescence - 3x drone ammo, 1/3 drone nano-scale energy cost, but 53% reduced drone life span
|
||||
fixed and renamed the new drone tech
|
||||
|
||||
******************************************************** BUGS ********************************************************
|
||||
|
||||
@@ -41,6 +35,8 @@ fix door.isOpen actually meaning isClosed?
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
damage circles when you have MEE should be field color
|
||||
|
||||
mob vision: look at player history
|
||||
build a new type of attraction for mobs
|
||||
if mobs can't see player, they check to see if they can see where the player was in the history
|
||||
|
||||
Reference in New Issue
Block a user