window width media rules to scale cards
card images and text scale based on browser width for smaller screens tech Zectron - super ball can damage you, but they do more damage to mobs superBall bullets are converted to run off generic b.superBall() sneakers - after taking damage if sneakers are low on life they teleport to a random point from the player's history and they sneak attack again sneakBoss - a large sneaker that can hide several times before it dies bug fixes
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@@ -2974,7 +2974,7 @@ const m = {
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},
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{
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name: "metamaterial cloaking",
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description: "when not firing activate <strong class='color-cloaked'>cloaking</strong><br><span style = 'font-size:92%;'>after <strong class='color-cloaked'>decloaking</strong> <strong>+333%</strong> <strong class='color-d'>damage</strong> for up to <strong>2</strong> s</span><br>generate <strong>6</strong> <strong class='color-f'>energy</strong> per second",
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description: "when not firing activate <strong class='color-cloaked'>cloaking</strong><br>after <strong class='color-cloaked'>decloaking</strong> <strong>+333%</strong> <strong class='color-d'>damage</strong> for <strong>2</strong> s<br>generate <strong>6</strong> <strong class='color-f'>energy</strong> per second",
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effect: () => {
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m.fieldFire = true;
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m.fieldMeterColor = "#333";
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