window width media rules to scale cards
card images and text scale based on browser width for smaller screens tech Zectron - super ball can damage you, but they do more damage to mobs superBall bullets are converted to run off generic b.superBall() sneakers - after taking damage if sneakers are low on life they teleport to a random point from the player's history and they sneak attack again sneakBoss - a large sneaker that can hide several times before it dies bug fixes
This commit is contained in:
@@ -28,11 +28,11 @@ const level = {
|
||||
// m.setField("perfect diamagnetism") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass pilot wave plasma torch
|
||||
// simulation.molecularMode = 2
|
||||
// m.damage(0.1);
|
||||
// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
|
||||
// b.giveGuns("super balls") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
|
||||
// b.giveGuns("spores") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
|
||||
// b.guns[0].ammo = 10000
|
||||
// tech.giveTech("Zectron")
|
||||
// tech.giveTech("cordyceps")
|
||||
// tech.giveTech("Zectron")
|
||||
// for (let i = 0; i < 1; ++i) tech.giveTech("super ball")
|
||||
// tech.isFoamBall = true
|
||||
// for (let i = 0; i < 1; ++i) tech.giveTech("incendiary ammunition")
|
||||
|
||||
Reference in New Issue
Block a user