mod - microstates

mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
  (requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling  (level 10 should now have the difficulty of level 12)
  effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
This commit is contained in:
landgreen
2020-05-17 19:23:24 -07:00
parent 0ff8021ea8
commit 4a355caa60
10 changed files with 151 additions and 42 deletions

View File

@@ -1,12 +1,16 @@
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
(requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling (level 10 should now have the difficulty of level 12)
effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
************** TODO - n-gon **************
rays can have width, how to use this?
Matter.Query.ray(bodies, startPoint, endPoint, [rayWidth])
wide lasers?
bug - mines spawn extra mines when fired at thin map wall while jumping
mod - negative mass field move faster