mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls mod - microstates: +7% damage for every 10 active bullets (requires mod: Lorentzian topology) mod - laser diode: laser, pulse, and laser-bots use 37% less energy 25% increase in difficulty scaling (level 10 should now have the difficulty of level 12) effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
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16
todo.txt
16
todo.txt
@@ -1,12 +1,16 @@
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anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
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many worlds - 66% chance for rerolls
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quantum immortality - also gives 3 rerolls
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mod drones - Brushless Motor: drones move faster
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mod drones - redundant systems: removed
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choices in power up selection should no longer repeat the previous choices when possible
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mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
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mod - microstates: +7% damage for every 10 active bullets
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(requires mod: Lorentzian topology)
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mod - laser diode: laser, pulse, and laser-bots use 37% less energy
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25% increase in difficulty scaling (level 10 should now have the difficulty of level 12)
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effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
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************** TODO - n-gon **************
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rays can have width, how to use this?
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Matter.Query.ray(bodies, startPoint, endPoint, [rayWidth])
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wide lasers?
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bug - mines spawn extra mines when fired at thin map wall while jumping
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mod - negative mass field move faster
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